Three findings from the user's first Configure Keyboard look (OP8 gate, 2026-08-14), each root-caused against the named retail decomp: - #394 row-caption font: the synthesized action-label UiText never set DatFont and fell to the debug bitmap font. The authored row template (0x21000009/0x1000002F, retail UIOption_ActionKeyMap) carries FontDid 0x4000000A (18px serif) — Bind now takes resolveTemplateFont and applies the template's own authored font, resolved once per template pair. - #395 key captions: raw enum spellings ("Shift+ShiftLeft") replaced by the port of CInputManager_WIN32::GetNameFromKey @0x00687F40 / GetNameFromKey_Internal @0x00687800 (RetailKeyNames): DAT string-table override by DIK-name hash (key enum 4 -> 0x2300000A, meta enum 5 -> 0x2300000B, delimiter enum 3 -> 0x23000007 — GetDIDByEnum category 4, live-probed), else the OS keyboard layout's own key name ("SKIFT") via PlatformKeyNameProvider (Win32 GetKeyNameTextW — register row AD-96 for the DirectInput-vs-GetKeyNameText adaptation), else the DIK-suffix spelling. Bare modifier-key bindings show only the key name. - #396 capture feedback: clicking a mapping button now opens retail's instruction dialog (InitiateBinding @0x004899D0 -> OpenMapWarnDialog @0x00488A00): a type-2 WAIT dialog on retail's MapWarn queue key 0x10000001 with ID_ActionKeyMap_MapInstructions (0x23000004, ACTION variable interpolated), closed on key hit or ESC through the capture callback; capture is not armed if the dialog cannot open, matching retail. New RetailWaitDialogView (wait root 0x31 — same authored popup/message pair 0x3D/0x3E as the confirmation root, live-DAT probed) behind a shared IRetailDialogView presenter seam. Probe evidence (env-gated, kept): KeyboardConfigLiveMountProbeTests.ProbeKeyboardFontsAndKeyNameStrings. Register: AD-96 filed. Gate script OP8 section updated (step 4 rewritten; the "pressed/active state is enough" contract is retired). Full Release solution suite green (13,424 passed / 4 skips). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
18 lines
531 B
C#
18 lines
531 B
C#
namespace AcDream.App.UI.Layout;
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/// <summary>
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/// One live retail dialog root under <see cref="RetailDialogFactory"/> — the
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/// per-type presenter contract (<c>DialogFactory::CreateDialog_ @ 0x00477AD0</c>
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/// creates a fresh catalog root per shown <c>DialogInfo</c>; the factory then
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/// drives every type through the same tick/pending/teardown surface).
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/// </summary>
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internal interface IRetailDialogView
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{
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UiDialogRoot Root { get; }
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void Tick();
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void SetPendingCount(int count);
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void DetachHandlers();
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}
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