Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage. Co-authored-by: Codex <codex@openai.com> |
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| .. | ||
| PlayerApproachCompletionStateTests.cs | ||
| PlayerInteractionMovementSinkTests.cs | ||
| SelectionInteractionControllerTests.cs | ||
| WorldSelectionQueryTests.cs | ||