acdream/tests/AcDream.App.Tests/Input
Erik f9736ece6c fix(runtime): restore interaction completion ownership
Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 05:51:51 +02:00
..
CameraPointerInputControllerTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherCameraInputSourceTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherMovementInputSourceTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
GameplayInputActionRouterTests.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
GameplayInputCommandControllerTests.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
GameplayInputFrameControllerTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
LocalPlayerControllerSlotTests.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
LocalPlayerImmediatePositionTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LocalPlayerOutboundCombatStyleTests.cs test(app): freeze GameWindow lifecycle boundaries 2026-07-22 09:27:55 +02:00
LocalPlayerProjectionControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
MouseLookControllerTests.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
OutboundInteractionQueueTests.cs fix(interaction): close selection lifecycle review gaps 2026-07-21 09:01:02 +02:00
PlayerMouseLookMovementTests.cs test(app): freeze GameWindow lifecycle boundaries 2026-07-22 09:27:55 +02:00
PlayerMovementPlacementTransactionTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
QuiescentInputContextTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
RetailLocalPlayerFrameControllerTests.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
RetainedUiGameplayBindingTests.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
SilkInputSourceLifetimeTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00