acdream/src/AcDream.App/Input
Erik f9736ece6c fix(runtime): restore interaction completion ownership
Preserve prepublication local motion completion, require the PartArray enter-world lifecycle port, and balance deferred Use busy ownership across dispatch and cancellation. Reconcile the completed GameWindow connected gates and add regression coverage.

Co-authored-by: Codex <codex@openai.com>
2026-07-23 05:51:51 +02:00
..
CameraPointerInputController.cs refactor(app): compose session and player startup 2026-07-22 18:28:32 +02:00
DispatcherCameraInputSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
DispatcherMovementInputSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
GameplayInputActionRouter.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
GameplayInputCommandController.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
GameplayInputFrameController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
InputCaptureSources.cs refactor(app): compose interaction and retained UI startup 2026-07-22 17:20:47 +02:00
LocalPlayerAnimationController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
LocalPlayerFrameRuntime.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
LocalPlayerOutboundController.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
LocalPlayerProjectionController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
LocalPlayerRuntimeState.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
MouseLookController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
MovementTruthDiagnosticController.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
OutboundInteractionQueue.cs fix(interaction): close selection lifecycle review gaps 2026-07-21 09:01:02 +02:00
PlayerModeAutoEntry.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
PlayerModeController.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
PlayerMovementController.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
QuiescentInputContext.cs refactor(app): compose settings and developer tools 2026-07-22 16:11:34 +02:00
RetailLocalPlayerFrameController.cs refactor(camera): extract the update frame 2026-07-22 03:08:58 +02:00
RetainedUiGameplayBinding.cs refactor(input): own gameplay action routing 2026-07-22 12:43:05 +02:00
SilkKeyboardSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
SilkMouseSource.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00