acdream/tests/AcDream.Core.Tests/World
Erik 749e8ceeb1 fix(rendering): bound portal resource lifetime
Separate logical ownership, render publication, and GPU retirement across live entities, landblocks, particles, textures, mesh arenas, portal/UI teardown, and per-frame scratch storage. Add bounded DAT/texture caches, upload budgets, three-frame fence retirement, exact-incarnation appearance reconciliation, frame pacing, and extensive lifetime conformance coverage.\n\nThe seven-destination connected route now cuts peak working/private memory roughly in half, returns Caul to 125-153 FPS locally, and produces no WER or AMD reset.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
2026-07-18 21:35:16 +02:00
..
Cells fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
DerethDateTimeCollection.cs test(world): serialize DerethDateTime offset tests 2026-04-28 11:58:50 +02:00
DerethDateTimeTests.cs test(world): serialize DerethDateTime offset tests 2026-04-28 11:58:50 +02:00
InteriorEntityIdAllocatorTests.cs feat(vfx): port retail effect scheduling and delivery 2026-07-14 09:25:44 +02:00
LandblockLoaderTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
LandblockStaticEntityIdAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
PhysicsDatBundleTests.cs feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold) 2026-06-23 09:31:26 +02:00
ProceduralSceneryIdAllocatorTests.cs fix(portal): synchronize destination presentation state 2026-07-16 21:17:13 +02:00
SceneryGeneratorTests.cs phase(N.1): delete legacy scenery code path; WB is the only path 2026-05-08 10:37:55 +02:00
SkyDescLoaderTests.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
SkyStateTests.cs fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright) 2026-06-18 15:08:52 +02:00
StreamingReadinessGateTests.cs fix(#192): close login streaming race — gate on a known real position, not session state 2026-07-09 15:57:43 +02:00
TeleportAnimSequencerTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
WbSceneryAdapterTests.cs phase(N.1): add LandBlock → TerrainEntry[] adapter 2026-05-08 09:11:59 +02:00
WeatherSystemTests.cs weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
WorldEntityAabbTests.cs #119: entity bounds from dat vertex data - works for every case, not just multi-part 2026-06-11 22:39:05 +02:00
WorldTimeDebugTests.cs Merge feature/animation-system-complete — Phase L.1c animation MVP 2026-04-29 10:50:59 +02:00
WorldViewTests.cs feat(core): add WorldView with 3x3 neighbor landblock computation 2026-04-10 18:02:41 +02:00