acdream/tests/AcDream.App.Tests/Input
Erik f961d70023 feat(physics): port retail complete object frame pipeline
Restore the named-retail object update order across local, remote, static, projectile, animation, shadow, teleport, and effect lifetimes. Separate authoritative root commits from spatial rebucketing, preserve per-owner hook/FIFO ordering, and remove update-path allocations with exact lifecycle and residency gates.

Add deterministic conformance, adversarial lifetime, GUID-reuse, pending-cell, quaternion, timestamp, and allocation coverage. Release build is warning-free and all 6,446 tests pass with five intentional skips; retail, architecture, and adversarial reviews are clean.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-20 09:10:31 +02:00
..
LocalPlayerOutboundCombatStyleTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
LocalPlayerProjectionControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
OutboundInteractionQueueTests.cs fix(items): preserve wand stance and corpse use order 2026-07-17 19:32:01 +02:00
PlayerMouseLookMovementTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailLocalPlayerFrameControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00