EnterTunnel fires on the first Tick after Begin for Portal/Login/Death kinds (which enter directly at Tunnel). Already implemented in Task 1.2 via _enterTunnelPending = _state == TeleportAnimState.Tunnel. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| Cells | ||
| DerethDateTimeCollection.cs | ||
| DerethDateTimeTests.cs | ||
| LandblockLoaderTests.cs | ||
| SceneryGeneratorTests.cs | ||
| SkyDescLoaderTests.cs | ||
| SkyStateTests.cs | ||
| TeleportAnimSequencerTests.cs | ||
| WbSceneryAdapterTests.cs | ||
| WeatherSystemTests.cs | ||
| WorldEntityAabbTests.cs | ||
| WorldTimeDebugTests.cs | ||
| WorldViewTests.cs | ||