New per-landblock data model for WB-style per-building cell scoping:
Building — BuildingId, EnvCellIds, ExitPortalPolygons,
occlusion-query state (Step 5 lifecycle)
BuildingRegistry — two-way indexed (by cellId + by buildingId);
single source of truth per landblock
BuildingLoader — static factory from LandBlockInfo.Buildings;
walks interior portals to expand cell sets;
collects exit portal polygons in world space
10 new unit tests cover data invariants + registry indexing + loader
mapping per the algorithm resolved in RR2 findings.
LoadedCell.BuildingId stamping wired in RR4. Render-time consumption
arrives in RR7 (Steps 1-4) + RR9 (Step 5) + RR11 (RenderOutsideIn).
Design: docs/superpowers/specs/2026-05-26-phase-a8-wb-full-port-design.md
Spike: docs/research/2026-05-26-a8-buildings-data-shape.md
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System.Collections.Generic;
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using System.Numerics;
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using AcDream.App.Rendering.Wb;
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using Xunit;
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namespace AcDream.App.Tests.Rendering.Wb;
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public class BuildingTests
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{
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[Fact]
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public void Building_RequiredFields_PopulateCorrectly()
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{
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var b = new Building
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{
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BuildingId = 42,
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EnvCellIds = new HashSet<uint> { 0xA9B40150u, 0xA9B40151u },
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ExitPortalPolygons = new List<Vector3[]>
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{
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new[] { new Vector3(0, 0, 0), new Vector3(1, 0, 0), new Vector3(1, 1, 0) },
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},
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};
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Assert.Equal(42u, b.BuildingId);
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Assert.Equal(2, b.EnvCellIds.Count);
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Assert.Contains(0xA9B40150u, b.EnvCellIds);
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Assert.Single(b.ExitPortalPolygons);
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Assert.Equal(3, b.ExitPortalPolygons[0].Length);
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}
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[Fact]
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public void Building_OcclusionQueryState_DefaultsZero()
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{
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var b = new Building
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{
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BuildingId = 0,
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EnvCellIds = new HashSet<uint>(),
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ExitPortalPolygons = new List<Vector3[]>(),
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};
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Assert.Equal(0u, b.QueryId);
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Assert.False(b.QueryStarted);
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Assert.False(b.WasVisible);
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}
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}
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