| .. |
|
Cells
|
perf(physics): cut production traversal to flat assets
|
2026-07-25 17:00:04 +02:00 |
|
DerethDateTimeCollection.cs
|
test(world): serialize DerethDateTime offset tests
|
2026-04-28 11:58:50 +02:00 |
|
DerethDateTimeTests.cs
|
refactor(runtime): own world environment state
|
2026-07-26 16:45:04 +02:00 |
|
InteriorEntityIdAllocatorTests.cs
|
feat(vfx): port retail effect scheduling and delivery
|
2026-07-14 09:25:44 +02:00 |
|
LandblockLoaderTests.cs
|
fix(rendering): bound portal resource lifetime
|
2026-07-18 21:35:16 +02:00 |
|
LandblockStaticEntityIdAllocatorTests.cs
|
fix(rendering): bound portal resource lifetime
|
2026-07-18 21:35:16 +02:00 |
|
PhysicsDatBundleTests.cs
|
feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
|
2026-06-23 09:31:26 +02:00 |
|
ProceduralSceneryIdAllocatorTests.cs
|
fix(portal): synchronize destination presentation state
|
2026-07-16 21:17:13 +02:00 |
|
SceneryGeneratorTests.cs
|
phase(N.1): delete legacy scenery code path; WB is the only path
|
2026-05-08 10:37:55 +02:00 |
|
SkyDescLoaderTests.cs
|
refactor(runtime): own world environment state
|
2026-07-26 16:45:04 +02:00 |
|
SkyStateTests.cs
|
fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright)
|
2026-06-18 15:08:52 +02:00 |
|
StreamingReadinessGateTests.cs
|
fix(#192): close login streaming race — gate on a known real position, not session state
|
2026-07-09 15:57:43 +02:00 |
|
TeleportAnimSequencerTests.cs
|
fix(runtime): align portal and movement presentation
|
2026-07-17 08:48:27 +02:00 |
|
WbSceneryAdapterTests.cs
|
phase(N.1): add LandBlock → TerrainEntry[] adapter
|
2026-05-08 09:11:59 +02:00 |
|
WeatherSystemTests.cs
|
weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog
|
2026-04-24 12:55:19 +02:00 |
|
WorldEntityAabbTests.cs
|
#119: entity bounds from dat vertex data - works for every case, not just multi-part
|
2026-06-11 22:39:05 +02:00 |
|
WorldTimeDebugTests.cs
|
refactor(runtime): own world environment state
|
2026-07-26 16:45:04 +02:00 |
|
WorldViewTests.cs
|
feat(core): add WorldView with 3x3 neighbor landblock computation
|
2026-04-10 18:02:41 +02:00 |