acdream/tests/AcDream.App.Tests
Erik f8c174d707 fix(combat): resolve power spans after layout
Derive the dark middle range from live post-anchor sibling geometry instead of freezing the inherited 800-pixel prototype during controller binding. Render the user-directed bright desired-power band independently from the absolute bar-left edge to the green thumb center.

Co-Authored-By: Codex <codex@openai.com>
2026-07-12 21:49:17 +02:00
..
Combat fix(combat): persist death and retarget on kill 2026-07-12 09:19:38 +02:00
Physics fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering fix(animation): preserve wire motion on every spawn path 2026-07-12 14:27:44 +02:00
Studio feat(studio): #156 #157 mockup desktop and font resolver 2026-06-26 12:56:05 +02:00
UI fix(combat): resolve power spans after layout 2026-07-12 21:49:17 +02:00
AcDream.App.Tests.csproj test(D.2b): vitals importer conformance — golden fixture + tree/slice/chrome checks 2026-06-15 14:29:30 +02:00
FrameProfilerReportTests.cs test(pipeline): MP0 - restore invariant-culture assertion dropped from formatter test 2026-07-05 19:18:21 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
RuntimeOptionsRetailUiTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
RuntimeOptionsTests.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00