acdream/tests/AcDream.Core.Tests/Rendering/Wb
Erik 15ed57a1e7 fix(rendering): carry retail SetSurface state to detail draws
Resolve exact SetSurface blend, alpha-test, and fog state once during extraction and preserve it through recipe-10 prepared payloads, Wb/EnvCell command data, Vulkan pipelines, push constants, and both ordinary/atmospheric one-pass shaders. Preserve AP-240 Wb pure-Clip immediate opaque/A2C while EnvCell uses retail premultiplied Clip; detail-off routing remains unchanged. Correct AP-232 and register the remaining detail-off state divergence.

Mutation first failures (all restored):
- raw Add->SRCALPHA/ONE: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_UsesExactResolvedSetSurfaceState line 1278, expected wb-mesh-raw-additive-1x.
- inverse-add->alpha-add: same test line 1278, expected wb-mesh-inverse-additive-1x.
- remove Env inverse: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 132, expected envcell-inverse.
- raw IsAdditive precedence: same test line 132, Translucent|Clip|Additive expected envcell-alpha.
- Wb paletted ParamB=0: OrderPreservingSubmitterTests line 333, expected 0.392156869.
- Wb DDS ParamB=0.05: same test line 333, expected 0.784313738.
- disable Alpha+Clip test: WalkStaticStreamPopulatorTests line 1286, expected 0.784313738.
- always fog raw Add: same test line 1287, expected no-fog true.
- disable fog non-Add: same test line 1287, expected no-fog false.
- X=a*qA: RetailDetailTextureContractTests line 261, shared squared-alpha substring absent.
- X includes base alpha: same test line 262, forbidden baseTexel.a present.
- CLIP uses 0.05: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 367.
- second detail draw: EnvCell detail-on line 131, collection contained 2 draws.
- straight-alpha substitute: Wb immediate line 1278, expected wb-mesh-additive-1x.
- omit ordered detail arm: OrderPreservingSubmitterTests line 318, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests line 260, shared include absent.
- drop serialized opacity: ObjectMeshDataSerializerTests line 292, expected opacity bits, got 1.0.
- stale detail arm: atmospheric adjacency line 402, expected slot 0, got 77.
- per-frame surface map: EnvCell warmed allocation line 285, expected 0 B, got 204800 B.
2026-09-05 02:03:13 +02:00
..
AnimatedEntityStateTests.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
AnimPartChangeTests.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
EntityClassificationCacheTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
EntitySpawnAdapterTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
EnvCellGeometryIdentityTests.cs fix(render): eliminate EnvCell identity collisions 2026-07-24 13:44:56 +02:00
HiddenPartsTests.cs phase(N.4) Tasks 16+18+19: AnimatedEntityState + AnimPartChange + HiddenParts 2026-05-08 14:37:09 +02:00
LandblockSpawnAdapterTests.cs feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
MatrixCompositionTests.cs phase(N.4) Tasks 22+23: WbDrawDispatcher + surface metadata side-table 2026-05-08 15:30:33 +02:00
MeshExtractionConformanceTests.cs fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
PendingSpawnIntegrationTests.cs refactor(world): separate live lifetime from spatial buckets 2026-07-14 07:47:03 +02:00
SetupFlattenConformanceTests.cs test(N.4): conformance tests for mesh extraction + setup flatten 2026-05-08 13:14:36 +02:00
WbDispatcherDepthMaskTests.cs test(A.5 T21): lock in depth-write attribution per translucency kind 2026-05-10 08:27:03 +02:00
WbDrawDispatcherBucketingTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
WbDrawDispatcherIndirectBuilderTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
WbDrawDispatcherTranslucencyTests.cs phase(N.5) Task 11: translucency partition contract test 2026-05-08 20:53:36 +02:00
WbMeshAdapterTests.cs feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00