acdream/src
Erik a4ef57885c refactor(streaming): centralize world reveal lifetime
Compose destination readiness and lifecycle telemetry behind one App-layer coordinator so login and portal begin, preparation, materialization, visibility, completion, and cancellation cannot drift apart in GameWindow wiring.
2026-07-20 23:33:50 +02:00
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AcDream.App refactor(streaming): centralize world reveal lifetime 2026-07-20 23:33:50 +02:00
AcDream.Bake refactor(pipeline): MP1b review - unify DatCollectionAdapter + TOC/log test gaps 2026-07-05 22:18:30 +02:00
AcDream.Cli chore(cli): UI-debug apparatus — mock-selbar, dump-edges, crop, probe 2026-06-20 09:37:29 +02:00
AcDream.Content fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
AcDream.Core feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
AcDream.Core.Net fix(net): honor retail graceful logout handshake 2026-07-20 23:31:23 +02:00
AcDream.Plugin.Abstractions feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions test(runtime): add unattended connected R6 soak 2026-07-20 12:12:08 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00