acdream/tests/AcDream.Core.Net.Tests/Messages/CreateObjectTests.cs

99 lines
2.9 KiB
C#

using System.Buffers.Binary;
using System.Text;
using AcDream.Core.Items;
using AcDream.Core.Net.Messages;
namespace AcDream.Core.Net.Tests.Messages;
public sealed class CreateObjectTests
{
[Fact]
public void TryParse_WeenieHeaderPrefix_ReturnsNameAndItemType()
{
byte[] body = BuildMinimalCreateObjectWithWeenieHeader(
guid: 0x50000002u,
name: "Drudge",
itemType: (uint)ItemType.Creature);
var parsed = CreateObject.TryParse(body);
Assert.NotNull(parsed);
Assert.Equal(0x50000002u, parsed.Value.Guid);
Assert.Equal("Drudge", parsed.Value.Name);
Assert.Equal((uint)ItemType.Creature, parsed.Value.ItemType);
}
private static byte[] BuildMinimalCreateObjectWithWeenieHeader(
uint guid,
string name,
uint itemType)
{
var bytes = new List<byte>();
WriteU32(bytes, CreateObject.Opcode);
WriteU32(bytes, guid);
// ModelData header: marker, subpalette count, texture count, animpart count.
bytes.Add(0x11);
bytes.Add(0);
bytes.Add(0);
bytes.Add(0);
// PhysicsData: no flags, empty physics state, then 9 sequence stamps.
WriteU32(bytes, 0);
WriteU32(bytes, 0);
for (int i = 0; i < 9; i++)
WriteU16(bytes, 0);
Align4(bytes);
// Fixed WeenieHeader prefix per ACE SerializeCreateObject.
WriteU32(bytes, 0); // weenieFlags
WriteString16L(bytes, name);
WritePackedDword(bytes, 0x1234); // WeenieClassId
WritePackedDword(bytes, 0); // IconId via known-type writer
WriteU32(bytes, itemType);
WriteU32(bytes, 0); // ObjectDescriptionFlags
Align4(bytes);
return bytes.ToArray();
}
private static void WriteU32(List<byte> bytes, uint value)
{
Span<byte> tmp = stackalloc byte[4];
BinaryPrimitives.WriteUInt32LittleEndian(tmp, value);
bytes.AddRange(tmp.ToArray());
}
private static void WriteU16(List<byte> bytes, ushort value)
{
Span<byte> tmp = stackalloc byte[2];
BinaryPrimitives.WriteUInt16LittleEndian(tmp, value);
bytes.AddRange(tmp.ToArray());
}
private static void WritePackedDword(List<byte> bytes, uint value)
{
if (value <= 0x7FFF)
{
WriteU16(bytes, (ushort)value);
return;
}
WriteU16(bytes, (ushort)(((value >> 16) & 0x7FFF) | 0x8000));
WriteU16(bytes, (ushort)(value & 0xFFFF));
}
private static void WriteString16L(List<byte> bytes, string value)
{
byte[] encoded = Encoding.GetEncoding(1252).GetBytes(value);
WriteU16(bytes, checked((ushort)encoded.Length));
bytes.AddRange(encoded);
Align4(bytes);
}
private static void Align4(List<byte> bytes)
{
while ((bytes.Count & 3) != 0)
bytes.Add(0);
}
}