Code review flagged two latent correctness bugs in Pick:
1. The single t = -b - sqrt(d) intersection skipped entities whose
5m bounding sphere contained the ray origin. Realistic at
point-blank range — if the player stands within ~5m of a door,
the near-plane sits inside the door's bounding sphere and the
door becomes unpickable. Standard fix: when t_near < 0 fall
through to t_far = -b + sqrt(d) (the sphere exit point).
2. The discriminant formula assumes |direction| = 1. BuildRay
currently normalizes so the assumption holds at the wire, but
the contract wasn't documented. Added an explicit
<param name="direction"> note.
New test Pick_RayOriginInsideEntitySphere_StillReturnsServerGuid
covers the inside-sphere case. Suite: 9/9 WorldPicker tests pass.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>