acdream/tests/AcDream.App.Tests/Physics
Erik f7442d13e9 refactor(runtime): move accepted entity wire state
Move the presentation-free inbound physics timestamp/snapshot authority and parent-relation state into AcDream.Runtime.Entities without changing their control flow. Move their dedicated tests with them and keep App consumers as borrowers during the staged J3 cutover.

Validated by 26 focused Runtime tests, 232 focused App tests, the Release solution build, and 8,429 complete Release tests with five existing skips.

Co-authored-by: Codex <codex@openai.com>
2026-07-25 19:52:29 +02:00
..
DeferredLiveEntityMotionRuntimeBindingsTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
InboundInterpretedMotionFactoryTests.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
LiveCollisionAssetPublisherTests.cs feat(streaming): shadow-publish flat collision assets 2026-07-25 16:38:54 +02:00
LiveEntityCollisionBuilderTests.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityInboundAuthorityGateTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
LiveEntityNetworkBranchRoutingTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LiveEntityOrdinaryPhysicsUpdaterTests.cs refactor(physics): extract remote motion runtime 2026-07-21 13:17:58 +02:00
PlayerMovementHiddenTests.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
PlayerOutboundPositionTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
ProjectileControllerTests.cs refactor(runtime): move accepted entity wire state 2026-07-25 19:52:29 +02:00
RemoteInboundMotionDispatcherTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemotePhysicsUpdaterTests.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
RemoteTeleportControllerTests.cs fix(runtime): restore interaction completion ownership 2026-07-23 05:51:51 +02:00
RemoteTeleportHookTests.cs feat(vfx): port retail hidden and teleport presentation 2026-07-14 14:59:48 +02:00
RemoteTeleportPlacementTests.cs refactor(physics): extract remote motion runtime 2026-07-21 13:17:58 +02:00