acdream/tests
Erik e27923b4b5 chore(diag): dense-town FPS profiling apparatus (ACDREAM_FPS_PROF) [throwaway]
FrameProfiler (frame/update/render/present/gpu split + per-renderer glFinish
attribution) + OnRender/OnUpdate hooks + terrain & EnvCell glFinish timers +
the degrade-coverage probe test. Used to root-cause the dense-town FPS; STRIP
when the fix lands (mirrors 92e95be).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 15:49:18 +02:00
..
AcDream.App.Tests Revert "fix(world): AP-48 client-side visibility cull (FPS sink across portal-hops)" 2026-06-22 18:58:15 +02:00
AcDream.Core.Net.Tests fix(net): timeslice WorldSession.Tick inbound drain (#2 flood) 2026-06-22 15:39:50 +02:00
AcDream.Core.Tests chore(diag): dense-town FPS profiling apparatus (ACDREAM_FPS_PROF) [throwaway] 2026-06-23 15:49:18 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00