..
CharGen
fix(chargen): Campaign CC CC5 review fix round — F1-F14
2026-08-16 01:13:52 +02:00
Chat
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Entities
fix(review): close the C5b architecture-review findings (D2/D3/D4, L1-L5, S1)
2026-08-05 22:08:46 +02:00
Gameplay
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Physics
test: stabilize load-sensitive release contracts
2026-08-18 11:50:23 +02:00
Session
fix(CT): CT2 fix round — dedupe client-side title add, drop retail-inexact send guard
2026-08-24 22:27:07 +02:00
Support
fix: retail text and golden-string tests must not follow the machine's locale
2026-08-19 19:56:09 +02:00
World
feat(session): the in-world logoff — LogOut animation, reverse wormhole, live return to character select
2026-08-17 14:02:40 +02:00
AcDream.Runtime.Tests.csproj
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
GameRuntimeContractTests.cs
test: replace campaign labels with behavior names
2026-08-18 12:25:00 +02:00
GameRuntimeTests.cs
feat(journal): QJ1/QJ2 — the journal's pages and their file
2026-08-21 15:31:47 +02:00
NoWindowGameRuntimeHostTests.cs
fix(chat): CH1 review fixes — sbb-idiom channel catch-all, command-output typing
2026-08-09 16:03:13 +02:00
packages.neutral.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
RuntimeDependencyBoundaryTests.cs
feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform
2026-08-14 15:19:02 +02:00
RuntimeGenerationResetTests.cs
fix(net,runtime): FA2 fix-round MUST-FIX -- allegiance clears at reset, 0x027C stops seeding
2026-08-12 02:17:04 +02:00
RuntimeSimulationFixtureHostTests.cs
fix: retail text and golden-string tests must not follow the machine's locale
2026-08-19 19:56:09 +02:00