..
Audio
test: make prerequisite lanes fail honestly
2026-08-18 12:09:41 +02:00
CharGen
fix(chargen): Campaign CC gate round 1 Batch G — real color wheel (DoColorSpots/DoGradDisk color rendering)
2026-08-16 14:16:14 +02:00
Chat
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Combat
fix(combat): #298 — admit player targets to melee/missile attack and the camera
2026-08-03 21:29:15 +02:00
Conformance
fix #426 : extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
2026-08-23 11:20:24 +02:00
Fixtures
fix(physics): enforce retail step-down support radius ( #273 )
2026-07-31 12:10:03 +02:00
Input
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Items
fix(client): restore retail interaction parity
2026-08-26 20:45:11 +02:00
Journal
feat(journal): QJ1/QJ2 — the journal's pages and their file
2026-08-21 15:31:47 +02:00
Lighting
perf(lighting): bound global light selection
2026-07-25 05:40:32 +02:00
Meshing
fix #426 : extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
2026-08-23 11:20:24 +02:00
Physics
fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1
2026-08-24 12:32:42 +02:00
Player
feat(ui) Campaign CA CA4 #431 : server-authoritative raises — the optimistic layer is deleted
2026-08-24 13:56:31 +02:00
Plugins
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Properties
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
Quests
feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live
2026-08-21 15:42:05 +02:00
Rendering
fix #435 (part 1): delete 17 probes that outlived their closed investigations
2026-08-24 11:41:20 +02:00
Selection
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Social
refactor(net): converge live session state reset
2026-07-21 12:00:48 +02:00
Spells
fix(ui): restore retail vitals and window interactions
2026-08-20 13:26:35 +02:00
Streaming
test: observe landblock worker joins
2026-08-18 13:03:30 +02:00
Terrain
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
Textures
fix(ui): Campaign LA gate round 2 — character-select screen media resolution
2026-08-15 09:12:10 +02:00
Ui
feat(chat): port retail client command families
2026-07-13 14:50:15 +02:00
Vfx
fix #28 : port retail's sky default-script playback (aurora) and the particle facing law
2026-08-23 15:28:59 +02:00
World
fix(render): harden portal exit handoff
2026-08-25 17:39:44 +02:00
AcDream.Core.Tests.csproj
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
GlobalUsings.cs
refactor(runtime): own local movement and outbound cadence
2026-07-26 12:33:53 +02:00
packages.neutral.lock.json
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
xunit.runner.json
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00