acdream/src/AcDream.Runtime
2026-07-27 11:54:59 +02:00
..
Entities feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
Gameplay feat(headless): hydrate isolated collision worlds 2026-07-27 09:25:58 +02:00
Physics feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
Platform feat(linux): add graphical platform services 2026-07-27 11:54:59 +02:00
Session fix(headless): complete connected movement gate 2026-07-27 10:26:44 +02:00
World refactor(runtime): acknowledge exact world host projections 2026-07-26 18:27:41 +02:00
AcDream.Runtime.csproj refactor(runtime): own local movement and outbound cadence 2026-07-26 12:33:53 +02:00
GameRuntime.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeActionViews.cs refactor(runtime): own combat and magic intent 2026-07-26 11:56:40 +02:00
GameRuntimeClock.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
GameRuntimeCommands.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeEventHub.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeEvents.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
GameRuntimeGameplayViews.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
GameRuntimeViews.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
RuntimeAssemblyMarker.cs arch(runtime): establish presentation-independent boundary 2026-07-25 17:33:11 +02:00
RuntimeGeneration.cs feat(runtime): define borrowed views commands and ordered events 2026-07-25 19:08:42 +02:00
RuntimeGenerationReset.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
RuntimeSimulationOwnership.cs refactor(runtime): close simulation ownership 2026-07-26 15:53:31 +02:00