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Entities
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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Gameplay
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feat(headless): hydrate isolated collision worlds
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2026-07-27 09:25:58 +02:00 |
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Physics
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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Platform
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feat(linux): add graphical platform services
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2026-07-27 11:54:59 +02:00 |
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Session
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fix(headless): complete connected movement gate
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2026-07-27 10:26:44 +02:00 |
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World
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refactor(runtime): acknowledge exact world host projections
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2026-07-26 18:27:41 +02:00 |
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AcDream.Runtime.csproj
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refactor(runtime): own local movement and outbound cadence
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2026-07-26 12:33:53 +02:00 |
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GameRuntime.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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GameRuntimeActionViews.cs
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refactor(runtime): own combat and magic intent
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2026-07-26 11:56:40 +02:00 |
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GameRuntimeClock.cs
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feat(runtime): define borrowed views commands and ordered events
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2026-07-25 19:08:42 +02:00 |
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GameRuntimeCommands.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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GameRuntimeEventHub.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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GameRuntimeEvents.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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GameRuntimeGameplayViews.cs
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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GameRuntimeViews.cs
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feat(headless): complete deterministic bot command parity
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2026-07-27 08:23:36 +02:00 |
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RuntimeAssemblyMarker.cs
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arch(runtime): establish presentation-independent boundary
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2026-07-25 17:33:11 +02:00 |
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RuntimeGeneration.cs
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feat(runtime): define borrowed views commands and ordered events
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2026-07-25 19:08:42 +02:00 |
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RuntimeGenerationReset.cs
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refactor(runtime): unify generation reset for direct hosts
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2026-07-27 00:43:26 +02:00 |
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RuntimeSimulationOwnership.cs
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refactor(runtime): close simulation ownership
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2026-07-26 15:53:31 +02:00 |