acdream/tests/AcDream.Runtime.Tests/Gameplay
Erik f5f7b4177f refactor(runtime): own interaction transactions
Move use throttling, appraisal identity, queued interactions, and exact post-arrival pickup state beneath RuntimeActionState. Keep App as the picker, movement, transport, and retained-presentation adapter while preserving retail send and UseDone ordering. Add reset, disposal, GUID-reuse, callback-reentrancy, and transport-failure coverage.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 11:13:09 +02:00
..
InteractionStateTests.cs refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
RuntimeActionStateTests.cs refactor(runtime): own interaction transactions 2026-07-26 11:13:09 +02:00
RuntimeCharacterStateTests.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00
RuntimeCommunicationStateTests.cs refactor(runtime): expose canonical gameplay state 2026-07-26 09:12:30 +02:00
RuntimeGameplayOwnershipTests.cs refactor(runtime): own interaction transactions 2026-07-26 11:13:09 +02:00
RuntimeInteractionTransactionStateTests.cs refactor(runtime): own interaction transactions 2026-07-26 11:13:09 +02:00
RuntimeInventoryStateTests.cs refactor(runtime): close canonical gameplay ownership 2026-07-26 09:48:51 +02:00