acdream/docs
Erik f532f28c5b feat(ui): Campaign CT slice CT5 — attribute/skill row geometry + selection media
Aligns the hand-built attribute/skill rows in CharacterStatController with
the authored shared row template 0x10000248 (LayoutDesc 0x21000045,
InfoRegion::InfoRegion @0x004F1450 template index 0 — the same template
gmAttributeUI and gmSkillUI both instantiate):

- Row geometry replaced with AUTHORED PIXEL VALUES instead of derived
  fractions: icon flush left 20x20 (was 16x16 at X=4, vertically
  centered), name column X=25 W=150 fixed (was RowPadX+IconSize+IconGap
  offset with a width*0.60 fraction), value column X=175 W=100
  right-justified (its right edge sits 7px short of the row's 282px
  right edge — the authored gutter the owner reported). Row width itself
  now clamps to the authored 282px template width (RowContentWidth)
  rather than the ListBox's raw 300px container width. Attribute-row
  height fixed at 20px (was 22px, no dat basis); SkillRowHeight folded
  into the same RowHeight constant since both row kinds share H=20.

- RowHighlightSprite corrected from 0x06001397 to 0x06000F93 — CT1's
  ground-truth research sealed the verdict that gmAttributeUI::
  UpdateSelection @0x0049DEE0 (SetState(6) -> InfoRegion::SetState
  @0x004F0EE0) swaps the row's Highlight-state media (0x06000F93), a
  full-row background swap. 0x06001397 belongs to a different mechanism
  entirely (the spellbook row's UIElement_UIItem::SetSelectedState
  overlay child) and SpellbookRowStyle.cs is untouched.

- UiClickablePanel.UseSelectionBars/SelectionBarHeight retired outright
  (UiPanel.cs): they existed only to emulate 0x06001397's dark-bars art;
  the correct retail rendering is the full-panel sprite stretch the base
  UiPanel.OnDraw already performs, so the override is dead code once the
  correct sprite is used. No consumer existed outside
  CharacterStatController.

- Per-attribute/per-vital icon DIDs now resolve through the live
  DBObj::GetDIDByEnum chain (RetailDataIdResolver.Resolve, AP-235's
  unification seam) when a resolver is supplied — RetailUiRuntime.
  MountCharacter wires one under the shared DatLock — falling back to
  the hardcoded AttrRows/VitalRows column otherwise (tests, no dat).
  gmAttributeUI::PostInit @0x0049DB70 read verbatim: attributes resolve
  via category 0x10000002 (statId order 1,2,4,3,5,6, matching AttrRows'
  authored display order exactly); vitals via category 0x10000003.
  Live-DAT-verified: every hardcoded fallback value already matched the
  resolved DID byte-exact (new InstalledDat pin
  AttributeAndVitalIconDids_MatchTheRetailEnumMapperChain).

- RetailAppraisalNameResolver.ResolveHeritage's independent
  re-implementation of the 2/5/13 heritage overrides deleted; it now
  delegates straight to CharacterIdentityText.HeritageGroupDisplayName
  (which already bakes in the same overrides) — one owner, byte-identical
  behavior. AP-235's register row updated to reflect the single-owner fix
  (the underlying hardcoded-vs-live-DAT mechanism divergence itself
  stays open — out of CT5's scope).

Hand-built-vs-template ruling: rows stay HAND-BUILT rather than
converting to UiTemplateListBox instantiation. The hand-built path hits
every authored number byte-exact (proven by the CT1 InstalledDat pin
AttributeRowTemplate_IconIsFlushLeftTwentyPixels_NameAndValueAreFixedColumns),
while conversion would touch ~15 call sites (raise-button affordability,
footer State A/B, per-row tooltip, section bucketing, live-refresh,
selection-highlight) for a geometry-only slice — smaller-risk path per
the task's own judgment-call guidance.

Tests: CharacterStatControllerTests' sprite/UseSelectionBars assertions
corrected to the authored geometry; new InstalledDat pin for the icon-DID
chain. Full hermetic solution suite green (App/Core/Runtime/Headless/
Launcher/Content/etc., 0 failures) and the full InstalledDat lane green
(203 App.Tests pins, TowerAscentReplayTests' known Status=KnownFailure
case excluded per the acceptance filter).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 01:15:32 +02:00
..
architecture feat(ui): Campaign CT slice CT5 — attribute/skill row geometry + selection media 2026-08-25 01:15:32 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(CT): CT4 review-closed (fix round e7e32409) 2026-08-25 00:56:33 +02:00
reference docs(reference): preserve local ACE command catalog 2026-07-27 00:03:58 +02:00
render-packs fix(render): correct foliage-wind classification, receiver/caster desync, and frame binding (Campaign VM VM6 review) 2026-08-23 01:54:36 +02:00
reports docs: the overnight consolidation report, open questions first 2026-07-29 03:54:43 +02:00
research docs(CT): CT1 fix round — sealed RowHighlightSprite verdict, verified resize mechanism, strengthened pins 2026-08-24 21:58:27 +02:00
reviews docs: close r3 test cleanup 2026-08-18 17:02:15 +02:00
superpowers feat(launcher): complete Campaign LA11 pre-gate support 2026-08-15 00:02:04 +02:00
bugs.md docs: reconcile project status and navigation 2026-07-20 13:00:41 +02:00
ci-and-releases.md docs: note that docs-only pushes skip the pipeline 2026-08-19 16:15:04 +02:00
ISSUES.md fix(ui): tooltip wrap bound comes from the popup text child's authored P0x3D, and tooltip text left-aligns 2026-08-24 18:29:03 +02:00
launch-options.md docs: correct the probe-debt callout — 31 temporary probes remain, all attributed 2026-08-24 12:33:46 +02:00
README.md docs: launch-options reference + the test that keeps it honest 2026-08-24 10:28:59 +02:00
release-gate.md feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00

acdream documentation map

This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.

Current snapshot — 2026-07-27

  • Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
  • M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 46.
  • Structural/runtime state: all eight GameWindow decomposition slices, Modern Runtime Slices AJ, and the connected visual/lifecycle gates are complete. GameWindow is a 1,622-line composition/callback shell. AcDream.Runtime.GameRuntime owns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph.
  • Headless state: Slice K is complete. AcDream.Headless is a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger.
  • Linux graphical state: Slice L0 and the L1 implementation checkpoint are complete at 66f114b2 and 11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missing GL_ARB_bindless_texture. Physical-Linux validation and L2L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate.
  • Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
  • Separate visual verification: issue #225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass.
  • Carried behaviour debt: issue #153 (far teleport onto an unstreamed edge), #116 (narrowed slide response), #235 (capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register.
  • Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
  • Latest automated baseline: the Release build succeeds with the 17 test-project warnings tracked by issue #228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.

Sources of truth

Read these in this order when deciding what to do next:

  1. plans/2026-05-12-milestones.md — the active playable outcome, freeze boundaries, and visual gates.
  2. plans/2026-04-11-roadmap.md — strategic phase ledger: shipped, active, deferred, and future work.
  3. ISSUES.md — tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.
  4. architecture/retail-divergence-register.md — every known place runtime behavior can differ from retail.
  5. architecture/acdream-architecture.md and architecture/code-structure.md — ownership, dependency, update-thread, and extraction rules.
  6. architecture/worldbuilder-inventory.md — rendering/DAT code already owned in-tree versus mechanisms still ours to port.

If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.

Research and implementation records

  • research/named-retail/ is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.
  • research/decompiled/ is the older Ghidra fallback.
  • research/ contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.
  • superpowers/specs/ and superpowers/plans/ are per-slice design and execution records. Completed plans remain historical.
  • ci-and-releases.md is the SSOT for the Gitea CI pipeline, the self-hosted runners, and how alpha releases are published. Load-sensitive tests live in Lane=Timing; see release-gate.md before adding to it.
  • launch-options.md is the SSOT for every environment variable and command-line argument the client reads, including what each one changes about the run beyond its obvious effect. Read the side-effects column before trusting any measurement. Enforced by LaunchOptionsDocumentationTests: a flag without a row fails the build, and so does a row whose read site was deleted.
  • audit/ contains completion and conformance audits.
  • reference/ace-commands.md preserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.

Durable memory

  • ../claude-memory/MEMORY.md indexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.
  • ../memory/ contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.

Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.

Historical and deprecated documents

  • bugs.md is the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.
  • Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
  • Old R1→R8 architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.

Documentation maintenance rules

  • Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
  • Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
  • Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
  • Preserve research history, but remove stale “current/next” claims from living documents once the state advances.