..
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Combat
fix(gameplay): reconcile wield ownership and target facing
2026-07-15 08:19:23 +02:00
Diagnostics
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00
Input
fix(streaming): block login on complete world reveal
2026-07-20 16:08:08 +02:00
Net
refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2)
2026-05-17 16:15:57 +02:00
Physics
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
Plugins
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
Rendering
fix(ui): bind radar to streamed world state
2026-07-21 06:24:05 +02:00
Spells
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
Streaming
fix(ui): bind radar to streamed world state
2026-07-21 06:24:05 +02:00
Studio
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
UI
fix(ui): bind radar to streamed world state
2026-07-21 06:24:05 +02:00
World
fix(ui): bind radar to streamed world state
2026-07-21 06:24:05 +02:00
AcDream.App.csproj
fix(spells): load complete retail DAT catalog
2026-07-15 21:17:13 +02:00
Program.cs
feat(ui): centralize retail selection state
2026-07-11 00:51:20 +02:00
RuntimeDatCollectionFactory.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
RuntimeOptions.cs
test(runtime): add deterministic world gate artifacts
2026-07-20 22:37:16 +02:00