acdream/tests/AcDream.Core.Tests/World/WorldViewTests.cs

46 lines
1.4 KiB
C#

// tests/AcDream.Core.Tests/World/WorldViewTests.cs
using AcDream.Core.World;
namespace AcDream.Core.Tests.World;
public class WorldViewTests
{
[Fact]
public void NeighborIds_Center_Returns9Ids()
{
var ids = WorldView.NeighborLandblockIds(0xA9B4FFFFu).ToList();
Assert.Equal(9, ids.Count);
Assert.Contains(0xA9B4FFFFu, ids); // center
Assert.Contains(0xA8B3FFFFu, ids); // NW
Assert.Contains(0xAAB5FFFFu, ids); // SE
}
[Fact]
public void NeighborIds_LowerEdge_ClampsUnderflow()
{
// Landblock 0x0000FFFF — no west or south neighbors.
var ids = WorldView.NeighborLandblockIds(0x0000FFFFu).ToList();
// 4 neighbors should exist: center + E + N + NE
Assert.Equal(4, ids.Count);
Assert.Contains(0x0000FFFFu, ids);
Assert.Contains(0x0100FFFFu, ids);
Assert.Contains(0x0001FFFFu, ids);
Assert.Contains(0x0101FFFFu, ids);
}
[Fact]
public void NeighborIds_UpperEdge_ClampsOverflow()
{
// Landblock 0xFFFFFFFF — no east or north neighbors.
var ids = WorldView.NeighborLandblockIds(0xFFFFFFFFu).ToList();
// 4 neighbors: center + W + S + SW
Assert.Equal(4, ids.Count);
Assert.Contains(0xFFFFFFFFu, ids);
Assert.Contains(0xFEFFFFFFu, ids);
Assert.Contains(0xFFFEFFFFu, ids);
Assert.Contains(0xFEFEFFFFu, ids);
}
}