..
Allegiance
feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
2026-04-18 17:17:45 +02:00
Audio
feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring
2026-04-18 16:38:26 +02:00
Chat
fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template
2026-04-25 21:22:07 +02:00
Combat
feat(combat): Phase L.1c wire live attack input
2026-04-28 11:58:57 +02:00
Fixtures
test(phys): A6.P5 fixture — 3 ticks from live door-stuck capture
2026-05-25 12:43:51 +02:00
Input
fix(camera): #38 render-interpolate player motion
2026-05-06 17:53:34 +02:00
Items
feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip
2026-04-18 16:55:36 +02:00
Lighting
feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring
2026-04-19 10:46:49 +02:00
Meshing
feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms
2026-05-11 23:54:33 +02:00
Physics
docs(test): #101 — sync stale GameWindow.cs line ref in test class doc
2026-05-25 19:56:35 +02:00
Player
feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block
2026-04-25 16:42:24 +02:00
Plugins
feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe
2026-04-10 20:29:29 +02:00
Rendering
feat(render): Phase A8 — RenderingDiagnostics.ProbeVisibilityEnabled
2026-05-26 07:47:56 +02:00
Selection
test(picker): Cluster A #86 — screen-rect cell-occlusion tests
2026-05-19 14:56:51 +02:00
Spells
fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay
2026-04-25 18:15:20 +02:00
Streaming
feat(vfx #C.1.5b): GpuWorldState fires activator for dat-hydrated entities
2026-05-12 00:07:38 +02:00
Terrain
refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
2026-05-25 21:37:53 +02:00
Textures
feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb
2026-05-21 15:13:26 +02:00
Ui
fix(retail): rotation rate, useability gate, retail toast strings
2026-05-16 12:17:54 +02:00
Vfx
fix(vfx #56 ): ParticleHookSink applies CreateParticleHook.PartIndex transform
2026-05-11 23:57:20 +02:00
World
refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
2026-05-25 21:37:53 +02:00
AcDream.Core.Tests.csproj
fix(O-T7): actually delete SplitFormulaDivergenceTest (drop workaround)
2026-05-21 17:30:30 +02:00
SmokeTest.cs
chore: phase 1 — add Core, Abstractions, App, Tests projects
2026-04-10 09:22:33 +02:00