acdream/src/AcDream.Core/Rendering
Erik c40aecfc8c fix(render): FW4 slice 2 - exit seals stamp the walk''s own flood
The cathedral falls shine-through (owner report at the #456 terrace
seam, toggling with the camera''s side of the seam): the probe''s new
phase tags pinned the falls emitters to the cell-owners route
submitting POST-depth-clear on interior roots - retail''s own timing,
safe only because seals own the aperture depth by the end-of-frame
alpha drain. Our seal SET still came from the old apparatus''s flood,
which misses exit portals at the #456 seam band (its never-drawn panel
family), so the drain z-passed across the unsealed opening.

DrawWalkExitPortalMasks now stamps the walk''s own ordered interior
flood (WalkFrameDriver.InteriorFloodCells, captured at
OnInteriorFloodDrawTurn - retail PView::DrawCells pc:432785-432786),
keeping the old assembly''s per-cell slice clips where present and
sealing unclipped where the old apparatus had no entry (benign: the
exact dat aperture polygon, z-tested). The legacy path keeps the old
seal draw. Also: ACDREAM_PROBE_WALK_ROOT gains [walk-part]/[walk-alpha]
phase-tagged submission/drain lines (the apparatus that pinned this).

Hermetic 6,762/0, Walk lane 213/1, InstalledDat walk conformance 40/1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 19:22:56 +02:00
..
Wb fix(render): eliminate EnvCell identity collisions 2026-07-24 13:44:56 +02:00
CameraDiagnostics.cs fix #434: delete the unreachable DebugPanel/DebugVM surface and the comments that advertised it 2026-08-24 10:58:59 +02:00
RenderingDiagnostics.cs fix(render): FW4 slice 2 - exit seals stamp the walk''s own flood 2026-08-30 19:22:56 +02:00
TranslucencyFadeManager.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
TranslucencyHookSink.cs feat(#188): fading-wall + sliding-door translucency; hold open past animation settle 2026-07-09 09:17:50 +02:00