Move appearance rebinding, collision construction, default-pose resolution, local shadow ownership, and exact leave-world presentation into focused owners. Preserve retail parent ordering with staged validation, committed recovery, recursive attached-subtree withdrawal, and retryable exact teardown across parent, pickup, position, unwield, and pose-loss edges. Co-Authored-By: OpenAI Codex <codex@openai.com> |
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| .. | ||
| InboundInterpretedMotionFactoryTests.cs | ||
| LiveEntityCollisionBuilderTests.cs | ||
| LiveEntityOrdinaryPhysicsUpdaterTests.cs | ||
| PlayerMovementHiddenTests.cs | ||
| PlayerOutboundPositionTests.cs | ||
| ProjectileControllerTests.cs | ||
| RemoteInboundMotionDispatcherTests.cs | ||
| RemotePhysicsUpdaterTests.cs | ||
| RemoteTeleportControllerTests.cs | ||
| RemoteTeleportHookTests.cs | ||
| RemoteTeleportPlacementTests.cs | ||