acdream/src/AcDream.App/Physics
2026-07-21 18:25:59 +02:00
..
EntityPhysicsHost.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
InboundInterpretedMotionFactory.cs fix(combat): apply server attack motions locally 2026-07-11 13:34:55 +02:00
LiveEntityCollisionBuilder.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityDefaultPoseResolver.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
LiveEntityOrdinaryPhysicsUpdater.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LiveEntityShadowPublisher.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
LocalPlayerShadowState.cs refactor(world): extract live projection mechanics 2026-07-21 16:17:03 +02:00
ProjectileController.cs refactor(physics): extract remote motion runtime 2026-07-21 13:17:58 +02:00
RemoteInboundMotionDispatcher.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteMotion.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
RemoteMovementObservationTracker.cs refactor(world): extract live entity teardown 2026-07-21 18:25:59 +02:00
RemotePhysicsBodyInitializer.cs feat(physics): integrate live projectile runtime 2026-07-14 12:51:42 +02:00
RemotePhysicsUpdater.cs refactor(physics): extract remote motion runtime 2026-07-21 13:17:58 +02:00
RemoteTeleportController.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteTeleportHook.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RemoteTeleportPlacement.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
ShadowPositionSynchronizer.cs fix(combat): escape occupied login positions 2026-07-12 22:20:17 +02:00