| .. |
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EntityPhysicsHost.cs
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refactor(world): canonicalize live physics host ownership
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2026-07-21 14:05:34 +02:00 |
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InboundInterpretedMotionFactory.cs
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fix(combat): apply server attack motions locally
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2026-07-11 13:34:55 +02:00 |
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LiveEntityCollisionBuilder.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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LiveEntityDefaultPoseResolver.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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LiveEntityOrdinaryPhysicsUpdater.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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LiveEntityShadowPublisher.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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LocalPlayerShadowState.cs
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refactor(world): extract live projection mechanics
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2026-07-21 16:17:03 +02:00 |
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ProjectileController.cs
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refactor(physics): extract remote motion runtime
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2026-07-21 13:17:58 +02:00 |
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RemoteInboundMotionDispatcher.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RemoteMotion.cs
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refactor(world): canonicalize live physics host ownership
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2026-07-21 14:05:34 +02:00 |
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RemoteMovementObservationTracker.cs
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refactor(world): extract live entity teardown
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2026-07-21 18:25:59 +02:00 |
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RemotePhysicsBodyInitializer.cs
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feat(physics): integrate live projectile runtime
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2026-07-14 12:51:42 +02:00 |
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RemotePhysicsUpdater.cs
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refactor(physics): extract remote motion runtime
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2026-07-21 13:17:58 +02:00 |
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RemoteTeleportController.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RemoteTeleportHook.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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RemoteTeleportPlacement.cs
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feat(physics): port retail complete object frame pipeline
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2026-07-20 09:10:31 +02:00 |
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ShadowPositionSynchronizer.cs
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fix(combat): escape occupied login positions
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2026-07-12 22:20:17 +02:00 |