acdream/docs
Erik f384d036a3 docs: A7 lighting handoff — Fix A/B/C shipped, Fix D (object torch over-bright) open
Session handoff: live-cdb grounding shipped Fix A (point-light shape), Fix B
(per-object selection), Fix C (sun-vector magnitude / ~32% over-bright). Fix D
(outdoor objects too bright near torches) is fully grounded but BLOCKED on one
capture (the building's render path) — the D3D-FF math says it'd make objects
brighter, so not ported. Full cdb cheat-sheet + the contradiction + the next
capture in the doc.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 15:35:00 +02:00
..
architecture fix(G.3): place the player on the cell floor for an indoor dungeon login (#135 follow-up) 2026-06-14 17:13:12 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans milestone: re-open M1.5 — dungeon support (full G.3) pulled into scope; M2 re-deferred 2026-06-13 14:45:53 +02:00
research docs: A7 lighting handoff — Fix A/B/C shipped, Fix D (object torch over-bright) open 2026-06-18 15:35:00 +02:00
superpowers docs(G.3): gate correction — G.3a core landed; #95 CONFIRMED LIVE (not superseded) 2026-06-13 18:30:43 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: wrap-up — file #137 (dungeon collision) + #138 (teleport-out world loading); close #135/#136 2026-06-14 21:08:40 +02:00