Session handoff: live-cdb grounding shipped Fix A (point-light shape), Fix B (per-object selection), Fix C (sun-vector magnitude / ~32% over-bright). Fix D (outdoor objects too bright near torches) is fully grounded but BLOCKED on one capture (the building's render path) — the D3D-FF math says it'd make objects brighter, so not ported. Full cdb cheat-sheet + the contradiction + the next capture in the doc. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||