acdream/src/AcDream.App/Net
Erik e91f310279 refactor(update): cut over the frame orchestrator
Reduce GameWindow.OnUpdate to one typed orchestration call and remove transitive window callbacks from teardown, liveness, teleport placement, live presentation, auto-entry, and entity packet routing. Preserve the frozen retail object/network order while making the production owner graph explicit and testable.
2026-07-22 03:31:38 +02:00
..
ILiveInWorldSource.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
LiveEntitySessionController.cs refactor(update): cut over the frame orchestrator 2026-07-22 03:31:38 +02:00
LiveSessionCommandRouter.cs refactor(net): own live session routing 2026-07-21 11:17:09 +02:00
LiveSessionController.cs refactor(input): extract the gameplay frame 2026-07-22 01:38:40 +02:00
LiveSessionEventRouter.cs refactor(net): own live session routing 2026-07-21 11:17:09 +02:00
LiveSessionLifecycleHost.cs refactor(net): cut GameWindow over to session owner 2026-07-21 12:37:22 +02:00
LiveSessionResetManifest.cs refactor(world): canonicalize live physics host ownership 2026-07-21 14:05:34 +02:00
LiveSessionResetPlan.cs refactor(net): converge live session state reset 2026-07-21 12:00:48 +02:00