acdream/tests/AcDream.App.Tests/Rendering/RetailPViewPassExecutorTests.cs
Erik ef1d263337 perf(rendering): draw retained frame product
Make the incremental render scene the production entity source at the existing retail PView stages while retaining the accepted dispatcher upload and draw executor. Keep diagnostics consumer-gated, retain ordered indices across unchanged frames, refresh only dirty records, and preserve exact mesh-load, selection, alpha, lighting, and route lifecycle semantics.
2026-07-25 04:12:23 +02:00

730 lines
27 KiB
C#

using System.Numerics;
using System.Reflection;
using AcDream.App.Rendering;
using AcDream.App.Rendering.Scene;
using AcDream.Core.World;
namespace AcDream.App.Tests.Rendering;
public sealed class RetailPViewPassExecutorTests
{
[Fact]
public void DrawInside_outdoor_executes_the_real_typed_sequence_without_interior_clear()
{
var renderer = new RetailPViewRenderer();
using var executor = new RecordingExecutor();
LoadedCell root = OutdoorCellNode.Build(0xA9B40000u);
renderer.DrawInside(Frame(root), executor);
Assert.Equal(
[
"begin",
"assemble",
"prepare-clip:3",
"indoor-routing",
"prepare-cells",
"diagnostics",
"terrain-clip",
"clear-routing",
"landscape-early",
"terrain-clip",
"clear-routing",
"outstage-routing",
"landscape-late",
"landscape-alpha",
"indoor-routing",
"indoor-routing",
"exit-mask",
"indoor-routing",
"opaque-shells",
],
executor.Operations);
}
[Fact]
public void DrawInside_interior_exit_flushes_before_clear_and_resets_borrowed_result()
{
var renderer = new RetailPViewRenderer();
using var executor = new RecordingExecutor();
LoadedCell outdoor = OutdoorCellNode.Build(0xA9B40000u);
RetailPViewFrameResult borrowed = renderer.DrawInside(Frame(outdoor), executor);
Assert.Contains(outdoor.CellId, borrowed.DrawableCells);
executor.Operations.Clear();
LoadedCell interior = InteriorWithExit(0xA9B40100u);
RetailPViewFrameResult reused = renderer.DrawInside(Frame(interior), executor);
Assert.Same(borrowed, reused);
Assert.DoesNotContain(outdoor.CellId, reused.DrawableCells);
Assert.Contains(interior.CellId, reused.DrawableCells);
AssertAppearsInOrder(
string.Join('|', executor.Operations),
"landscape-early",
"landscape-late",
"unattached-particles",
"landscape-alpha",
"interior-depth-clear",
"indoor-routing",
"exit-mask");
}
[Fact]
public void DrawInside_interior_without_an_outside_slice_skips_landscape_and_depth_clear()
{
var renderer = new RetailPViewRenderer();
using var executor = new RecordingExecutor();
var root = new LoadedCell
{
CellId = 0xA9B40100u,
WorldTransform = Matrix4x4.Identity,
InverseWorldTransform = Matrix4x4.Identity,
};
renderer.DrawInside(Frame(root), executor);
Assert.DoesNotContain("terrain-clip", executor.Operations);
Assert.DoesNotContain("landscape-early", executor.Operations);
Assert.DoesNotContain("landscape-late", executor.Operations);
Assert.DoesNotContain("landscape-alpha", executor.Operations);
Assert.DoesNotContain("interior-depth-clear", executor.Operations);
}
[Fact]
public void Particle_classifications_reset_before_an_empty_following_frame()
{
var classifications = new RetailPViewParticleClassifications();
classifications.ReplaceOutdoor([Entity(7u)]);
classifications.Visible.Add(8u);
classifications.Dynamics.Add(9u);
classifications.BeginFrame();
Assert.Empty(classifications.Outdoor);
Assert.Empty(classifications.Visible);
Assert.Empty(classifications.Dynamics);
}
[Fact]
public void DrawInside_real_fixtures_reach_entity_particle_and_transparent_shell_operations()
{
var renderer = new RetailPViewRenderer();
using var executor = new RecordingExecutor { HasTransparentShells = true };
LoadedCell interior = InteriorWithExit(0xA9B40100u);
WorldEntity cellStatic = Entity(10u, parentCellId: interior.CellId);
WorldEntity dynamic = Entity(
11u,
serverGuid: 0x80000011u,
parentCellId: interior.CellId);
renderer.DrawInside(Frame(interior, [cellStatic, dynamic]), executor);
Assert.Contains("opaque-shells", executor.Operations);
Assert.Contains("transparent-shells-ordered", executor.Operations);
Assert.Contains("entity-bucket", executor.Operations);
Assert.Contains("cell-particles", executor.Operations);
Assert.Contains("dynamics-particles", executor.Operations);
Assert.Contains("phantom-objects", executor.Operations);
}
[Fact]
public void DrawInside_referee_records_the_exact_routed_entity_buckets()
{
var oracle = new CurrentRenderSceneOracle();
var renderer = new RetailPViewRenderer(oracle);
using var executor = new RecordingExecutor();
LoadedCell interior = InteriorWithExit(0xA9B40100u);
WorldEntity cellStatic = Entity(20u, parentCellId: interior.CellId);
WorldEntity dynamic = Entity(
21u,
serverGuid: 0x80000021u,
parentCellId: interior.CellId);
renderer.DrawInside(Frame(interior, [cellStatic, dynamic]), executor);
Assert.Equal(1uL, oracle.Snapshot.CompletedPViewFrameSequence);
Assert.Equal(2, oracle.Snapshot.PViewCandidateCount);
Assert.Collection(
oracle.PViewCandidates,
candidate =>
{
Assert.Equal(CurrentRenderPViewRoute.CellStatic, candidate.Route);
Assert.Equal(cellStatic.Id, candidate.Projection.EntityId);
},
candidate =>
{
Assert.Equal(CurrentRenderPViewRoute.DynamicLast, candidate.Route);
Assert.Equal(dynamic.Id, candidate.Projection.EntityId);
});
}
[Fact]
public void DrawInside_production_product_supplies_the_ordered_entity_routes()
{
LoadedCell interior = InteriorWithExit(0xA9B40100u);
WorldEntity cellStatic = Entity(
30u,
parentCellId: interior.CellId);
WorldEntity dynamic = Entity(
31u,
serverGuid: 0x80000031u,
parentCellId: interior.CellId);
uint landblockId = interior.CellId & 0xFFFF0000u;
var oracle = new CurrentRenderSceneOracle();
using var shadow = new RenderSceneShadowRuntime(
RenderSceneGeneration.FromRaw(1));
RenderProjectionRecord staticRecord =
RenderProjectionRecordFactory.ProjectEntity(
StaticRenderProjectionJournal.StaticEntityId(
landblockId,
cellStatic.Id),
RenderProjectionClass.IndoorCellStatic,
RenderOwnerIncarnation.FromRaw(cellStatic.Id),
landblockId,
interior.CellId,
cellStatic,
spatiallyVisible: true);
RenderProjectionRecord dynamicRecord =
RenderProjectionRecordFactory.ProjectEntity(
LiveRenderProjectionJournal.ProjectionId(dynamic.Id),
RenderProjectionClass.LiveDynamicRoot,
RenderOwnerIncarnation.FromRaw(dynamic.Id),
landblockId,
interior.CellId,
dynamic,
spatiallyVisible: true);
shadow.Journal.Register(in staticRecord);
shadow.Journal.Register(in dynamicRecord);
shadow.DrainUpdateBoundary();
var product = new RenderScenePViewFrameProductController(
shadow,
oracle);
var renderer = new RetailPViewRenderer(oracle, product);
using var executor = new RecordingExecutor();
renderer.DrawInside(
Frame(interior, [cellStatic, dynamic]),
executor);
AssertAppearsInOrder(
string.Join('|', executor.Operations),
"entity-frame-begin",
"entity-route:CellStatic:0:00000000",
"entity-route:DynamicLast:0:00000000",
"entity-frame-complete");
Assert.Equal(0, product.Snapshot.MismatchCount);
Assert.Equal(
product.Snapshot.ExpectedDigest,
product.Snapshot.ActualDigest);
}
[Fact]
public void DrawInside_production_product_does_not_require_compare_only_referee()
{
LoadedCell interior = InteriorWithExit(0xA9B40100u);
WorldEntity dynamic = Entity(
32u,
serverGuid: 0x80000032u,
parentCellId: interior.CellId);
uint landblockId = interior.CellId & 0xFFFF0000u;
using var shadow = new RenderSceneShadowRuntime(
RenderSceneGeneration.FromRaw(1));
RenderProjectionRecord dynamicRecord =
RenderProjectionRecordFactory.ProjectEntity(
LiveRenderProjectionJournal.ProjectionId(dynamic.Id),
RenderProjectionClass.LiveDynamicRoot,
RenderOwnerIncarnation.FromRaw(dynamic.Id),
landblockId,
interior.CellId,
dynamic,
spatiallyVisible: true);
shadow.Journal.Register(in dynamicRecord);
shadow.DrainUpdateBoundary();
var product = new RenderScenePViewFrameProductController(shadow);
var renderer = new RetailPViewRenderer(null, product);
using var executor = new RecordingExecutor();
renderer.DrawInside(Frame(interior, [dynamic]), executor);
AssertAppearsInOrder(
string.Join('|', executor.Operations),
"entity-frame-begin",
"entity-route:DynamicLast:0:00000000",
"entity-frame-complete");
Assert.Equal(0uL, product.Snapshot.ComparisonCount);
Assert.Equal(1, product.Snapshot.ActualCandidateCount);
}
[Fact]
public void DrawInside_interior_root_executes_the_nearby_building_look_in_punch()
{
var renderer = new RetailPViewRenderer();
using var executor = new RecordingExecutor();
LoadedCell root = InteriorWithExit(0xA9B40100u);
root.BuildingId = 1u;
LoadedCell[] building = NearbyTwoCellBuilding();
renderer.DrawInside(
Frame(
root,
nearbyBuildingCells: building,
additionalCells: building),
executor);
Assert.Contains("look-in-punch", executor.Operations);
}
[Fact]
public void Renderer_source_preserves_retail_stage_order_through_typed_operations()
{
string source = RendererSource();
string drawInside = MethodBody(source, "public RetailPViewFrameResult DrawInside(");
AssertAppearsInOrder(
drawInside,
"passes.BeginFrame();",
"passes.EmitDiagnostics(ctx, result);",
"DrawLandscapeThroughOutsideView(",
"DrawExitPortalMasks(ctx, passes",
"DrawEnvCellShells(passes, pvFrame);",
"DrawCellObjectLists(",
"DrawDynamicsLast(");
string landscape = MethodBody(
source,
"private void DrawLandscapeThroughOutsideView(");
AssertAppearsInOrder(
landscape,
"passes.SetTerrainClip(slice.Planes);",
"passes.DrawLandscapeSlice(",
"DrawBuildingLookIns(",
"passes.DrawLandscapeSliceLate(",
"passes.DrawUnattachedSceneParticles(ctx);",
"passes.FlushLandscapeAlpha();",
"passes.ClearInteriorDepth();");
string lookIns = MethodBody(source, "private void DrawBuildingLookIns(");
AssertAppearsInOrder(
lookIns,
"passes.DrawLookInPortalPunch(ctx",
"passes.DrawOpaqueCellShells(_shellBatch);",
"passes.DrawCellParticles(ctx");
}
[Fact]
public void Extracted_contracts_retain_no_window_callbacks_or_visibility_owner()
{
Assert.DoesNotContain(
typeof(RetailPViewFrameInput).GetProperties(),
property => typeof(Delegate).IsAssignableFrom(property.PropertyType));
FieldInfo[] fields = typeof(RetailPViewPassExecutor).GetFields(
BindingFlags.Instance | BindingFlags.NonPublic);
Assert.DoesNotContain(fields, field => field.FieldType == typeof(GameWindow));
Assert.DoesNotContain(fields, field => field.FieldType == typeof(CellVisibility));
Assert.DoesNotContain(fields, field => field.FieldType == typeof(RetailPViewFrameInput));
Assert.DoesNotContain(fields, field => field.FieldType == typeof(RetailPViewFrameResult));
Assert.DoesNotContain(fields, field => field.FieldType == typeof(ClipFrameAssembly));
Assert.DoesNotContain(
fields,
field => typeof(Delegate).IsAssignableFrom(field.FieldType));
}
[Fact]
public void Concrete_executor_forwards_frame_reset_and_brackets_terrain_diagnostics()
{
string source = ExecutorClassSource();
string begin = MethodBody(source, "public void BeginFrame()");
Assert.Contains("_particleClassifications.BeginFrame();", begin);
string landscape = MethodBody(source, "public void DrawLandscapeSlice(");
AssertAppearsInOrder(
landscape,
"_terrainDiagnostics.Begin();",
"_terrain?.Draw(",
"_terrainDiagnostics.Complete();");
Assert.DoesNotContain("Console.WriteLine", source);
Assert.DoesNotContain("Console.WriteLine", RendererSource());
}
[Fact]
public void GameWindow_composes_one_executor_instead_of_a_draw_callback_bag()
{
string source = File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Composition",
"FrameRootComposition.cs"));
Assert.Contains("new RetailPViewPassExecutor(", source);
Assert.Contains("new WorldScenePViewRenderer(", source);
Assert.DoesNotContain("new AcDream.App.Rendering.RetailPViewFrameInput", source);
Assert.DoesNotContain("RetailPViewDrawContext", source);
Assert.DoesNotContain("DrawLandscapeSlice =", source);
Assert.DoesNotContain("DrawExitPortalMasks =", source);
}
private static string RendererSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"RetailPViewRenderer.cs"));
private static string ExecutorSource() => File.ReadAllText(Path.Combine(
FindRepoRoot(),
"src",
"AcDream.App",
"Rendering",
"RetailPViewPassExecutor.cs"));
private static string ExecutorClassSource()
{
string source = ExecutorSource();
int start = source.IndexOf(
"internal sealed class RetailPViewPassExecutor",
StringComparison.Ordinal);
Assert.True(start >= 0, "Missing concrete RetailPViewPassExecutor.");
return source[start..];
}
private static RetailPViewFrameInput Frame(
LoadedCell root,
IReadOnlyList<WorldEntity>? entities = null,
IReadOnlyList<LoadedCell>? nearbyBuildingCells = null,
IReadOnlyList<LoadedCell>? additionalCells = null)
{
var cells = new Dictionary<uint, LoadedCell> { [root.CellId] = root };
if (additionalCells is not null)
{
foreach (LoadedCell cell in additionalCells)
cells[cell.CellId] = cell;
}
var entries = new List<(
uint LandblockId,
Vector3 AabbMin,
Vector3 AabbMax,
IReadOnlyList<WorldEntity> Entities,
IReadOnlyDictionary<uint, WorldEntity>? AnimatedById)>();
if (entities is not null)
{
entries.Add((
root.CellId & 0xFFFF0000u,
Vector3.Zero,
Vector3.Zero,
entities,
null));
}
return new RetailPViewFrameInput
{
RootCell = root,
NearbyBuildingCells = nearbyBuildingCells,
ViewerEyePos = Vector3.Zero,
ViewProjection = TestCamera.ViewProjection,
Cells = new DictionaryCellSource(cells),
Camera = new TestCamera(),
CameraWorldPosition = Vector3.Zero,
Frustum = null,
PlayerLandblockId = root.CellId & 0xFFFF0000u,
AnimatedEntityIds = null,
RenderCenterLbX = 0,
RenderCenterLbY = 0,
RenderRadius = 1,
LandblockEntries = entries,
RenderSky = true,
RenderWeather = true,
DayFraction = 0f,
ActiveDayGroup = null,
SkyKeyframe = default,
EnvironOverrideActive = false,
ViewerCellId = root.CellId,
PlayerCellId = root.CellId,
PlayerViewPosition = Vector3.Zero,
CameraView = TestCamera.ViewMatrix,
CameraCellResolution = CameraCellResolution.None,
};
}
private static LoadedCell InteriorWithExit(uint cellId)
{
var cell = new LoadedCell
{
CellId = cellId,
WorldTransform = Matrix4x4.Identity,
InverseWorldTransform = Matrix4x4.Identity,
Portals = [new CellPortalInfo(0xFFFF, 0, 0, 0)],
};
cell.PortalPolygons.Add(
[
new Vector3(-1f, -1f, -2f),
new Vector3(1f, -1f, -2f),
new Vector3(1f, 1f, -2f),
new Vector3(-1f, 1f, -2f),
]);
return cell;
}
private static LoadedCell[] NearbyTwoCellBuilding()
{
const uint vestibuleId = 0xA9B40170u;
const uint roomId = 0xA9B40171u;
var vestibule = new LoadedCell
{
CellId = vestibuleId,
BuildingId = 2u,
WorldTransform = Matrix4x4.Identity,
InverseWorldTransform = Matrix4x4.Identity,
Portals =
[
new CellPortalInfo(0xFFFF, 0, 0, 0),
new CellPortalInfo(0x0171, 1, 0, 0),
],
ClipPlanes =
[
new PortalClipPlane
{
Normal = new Vector3(0, 0, 1),
D = 3f,
InsideSide = 1,
},
],
};
vestibule.PortalPolygons.Add(
[
new Vector3(-0.5f, -0.5f, -2f),
new Vector3(0.5f, -0.5f, -2f),
new Vector3(0.5f, 0.5f, -2f),
new Vector3(-0.5f, 0.5f, -2f),
]);
vestibule.PortalPolygons.Add(
[
new Vector3(-0.6f, -0.6f, -4f),
new Vector3(0.6f, -0.6f, -4f),
new Vector3(0.6f, 0.6f, -4f),
new Vector3(-0.6f, 0.6f, -4f),
]);
var room = new LoadedCell
{
CellId = roomId,
BuildingId = 2u,
WorldTransform = Matrix4x4.Identity,
InverseWorldTransform = Matrix4x4.Identity,
Portals = [new CellPortalInfo(0x0170, 0, 0, 1)],
};
room.PortalPolygons.Add(
[
new Vector3(-0.6f, -0.6f, -4f),
new Vector3(0.6f, -0.6f, -4f),
new Vector3(0.6f, 0.6f, -4f),
new Vector3(-0.6f, 0.6f, -4f),
]);
return [vestibule, room];
}
private static WorldEntity Entity(
uint id,
uint serverGuid = 0,
uint? parentCellId = null) => new()
{
Id = id,
ServerGuid = serverGuid,
SourceGfxObjOrSetupId = 0,
Position = Vector3.Zero,
Rotation = Quaternion.Identity,
MeshRefs = [new MeshRef(1u, Matrix4x4.Identity)],
ParentCellId = parentCellId,
};
private static string MethodBody(string source, string signature)
{
int start = source.IndexOf(signature, StringComparison.Ordinal);
Assert.True(start >= 0, $"Missing method: {signature}");
int open = source.IndexOf('{', start);
int depth = 0;
for (int index = open; index < source.Length; index++)
{
if (source[index] == '{')
depth++;
else if (source[index] == '}' && --depth == 0)
return source[start..(index + 1)];
}
throw new InvalidOperationException($"Unterminated method: {signature}");
}
private static void AssertAppearsInOrder(string source, params string[] needles)
{
int cursor = -1;
foreach (string needle in needles)
{
int next = source.IndexOf(needle, cursor + 1, StringComparison.Ordinal);
Assert.True(next > cursor, $"Missing or out-of-order fragment: {needle}");
cursor = next;
}
}
private static string FindRepoRoot()
{
DirectoryInfo? directory = new(AppContext.BaseDirectory);
while (directory is not null)
{
if (File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
return directory.FullName;
directory = directory.Parent;
}
throw new DirectoryNotFoundException("Could not find AcDream.slnx.");
}
private sealed class DictionaryCellSource(
IReadOnlyDictionary<uint, LoadedCell> cells) : IRetailPViewCellSource
{
public LoadedCell? Find(uint cellId) =>
cells.TryGetValue(cellId, out LoadedCell? cell) ? cell : null;
}
private sealed class TestCamera : ICamera
{
public static Matrix4x4 ViewMatrix { get; } = Matrix4x4.CreateLookAt(
Vector3.Zero,
new Vector3(0, 0, -1),
Vector3.UnitY);
public static Matrix4x4 ViewProjection { get; } = ViewMatrix
* Matrix4x4.CreatePerspectiveFieldOfView(1.2f, 1f, 0.1f, 1000f);
public Matrix4x4 View => ViewMatrix;
public Matrix4x4 Projection { get; } =
Matrix4x4.CreatePerspectiveFieldOfView(1.2f, 1f, 0.1f, 1000f);
public float Aspect { get; set; } = 1f;
}
private sealed class RecordingExecutor :
IRetailPViewPassExecutor,
IRenderFrameEntityPassExecutor,
IDisposable
{
public void AbortFrame() => Operations.Add("abort");
private readonly ClipFrame _clipFrame = ClipFrame.NoClip();
public List<string> Operations { get; } = [];
public bool HasTransparentShells { get; init; }
public void BeginFrame() => Operations.Add("begin");
public ClipFrameAssembly AssembleClipFrame(
PortalVisibilityFrame portalFrame,
ClipFrameAssembly reuseAssembly)
{
Operations.Add("assemble");
return ClipFrameAssembler.Assemble(_clipFrame, portalFrame, reuseAssembly);
}
public void PrepareClipFrame(int terrainUploadCount) =>
Operations.Add($"prepare-clip:{terrainUploadCount}");
public void SetTerrainClip(ReadOnlySpan<Vector4> planes) =>
Operations.Add("terrain-clip");
public void ClearClipRouting() => Operations.Add("clear-routing");
public void UseIndoorMembershipOnlyRouting() => Operations.Add("indoor-routing");
public void PrepareCellBatches(RetailPViewFrameInput frame, HashSet<uint> visibleCellIds) =>
Operations.Add("prepare-cells");
public void DrawOpaqueCellShells(HashSet<uint> cellIds) => Operations.Add("opaque-shells");
public bool CellHasTransparentShell(uint cellId) => HasTransparentShells;
public void DrawTransparentCellShells(HashSet<uint> cellIds) => Operations.Add("transparent-shells");
public void DrawTransparentCellShellsOrdered(IReadOnlyList<uint> cellIds) =>
Operations.Add("transparent-shells-ordered");
public void DrawEntityBucket(
RetailPViewFrameInput frame,
IReadOnlyList<WorldEntity> entities,
HashSet<uint>? visibleCellIds) => Operations.Add("entity-bucket");
public void EmitClipRouteProbe(
ClipFrameAssembly clipAssembly,
ClipViewSlice slice,
int sliceIndex) => Operations.Add("clip-probe");
public void EmitOutStageOwner(
WorldEntity entity,
Vector3 sphereCenter,
float sphereRadius,
int sliceIndex,
bool passed) => Operations.Add("outstage-owner");
public void EmitOutStageRouting(
int sliceIndex,
IReadOnlyList<WorldEntity> entities,
ViewconeCuller viewcone) => Operations.Add("outstage-routing");
public void EmitPhantomObjects(uint cellId, int survivorCount) =>
Operations.Add("phantom-objects");
public void DrawLandscapeSlice(
RetailPViewFrameInput frame,
RetailPViewLandscapeSliceContext context)
{
Operations.Add("landscape-early");
if (context.EntityDraw is RenderFrameEntityDrawRequest request)
{
RenderFrameView view = request.View;
DrawEntityRoute(
frame.Camera,
in view,
request.Route,
request.RouteIndex,
request.CellId,
request.TupleLandblockId);
}
}
public void DrawLandscapeSliceLate(
RetailPViewFrameInput frame,
RetailPViewLandscapeLateSliceContext context)
{
Operations.Add("landscape-late");
if (context.EntityDraw is RenderFrameEntityDrawRequest request)
{
RenderFrameView view = request.View;
DrawEntityRoute(
frame.Camera,
in view,
request.Route,
request.RouteIndex,
request.CellId,
request.TupleLandblockId);
}
}
public void ClearInteriorDepth() => Operations.Add("interior-depth-clear");
public void DrawExitPortalMask(RetailPViewFrameInput frame, RetailPViewCellSliceContext context) => Operations.Add("exit-mask");
public void DrawLookInPortalPunch(RetailPViewFrameInput frame, RetailPViewCellSliceContext context) => Operations.Add("look-in-punch");
public void DrawUnattachedSceneParticles(RetailPViewFrameInput frame) => Operations.Add("unattached-particles");
public void FlushLandscapeAlpha() => Operations.Add("landscape-alpha");
public void DrawCellParticles(RetailPViewFrameInput frame, RetailPViewCellSliceContext context) => Operations.Add("cell-particles");
public void DrawDynamicsParticles(RetailPViewFrameInput frame, IReadOnlyList<WorldEntity> survivors) => Operations.Add("dynamics-particles");
public void EmitDiagnostics(RetailPViewFrameInput frame, RetailPViewFrameResult result) => Operations.Add("diagnostics");
public void BeginEntityFrame(in RenderFrameView view) =>
Operations.Add("entity-frame-begin");
public bool DrawEntityRoute(
ICamera camera,
in RenderFrameView view,
RenderFrameCandidateRoute route,
int routeIndex,
uint cellId,
uint tupleLandblockId)
{
Operations.Add(
$"entity-route:{route}:{routeIndex}:{cellId:X8}");
return true;
}
public void CompleteEntityFrame(in RenderFrameView view) =>
Operations.Add("entity-frame-complete");
public void AbortEntityFrame() =>
Operations.Add("entity-frame-abort");
public void Dispose() => _clipFrame.Dispose();
}
}