acdream/src/AcDream.UI.Abstractions/Panels
Erik edbb1ffebd feat(pipeline): MP0 - wire FrameProfiler into GameWindow + DebugPanel toggle
GameWindow gets one field (_frameProfiler), one FrameBoundary() call at
the top of OnRender, three stage scopes (Update in OnUpdate, Upload
around _wbMeshAdapter?.Tick(), ImGui around _imguiBootstrap.Render()),
and one Dispose() call in teardown before _dats?.Dispose() releases the
GpuFrameTimer query ring. No new feature bodies land in GameWindow.cs —
all profiler logic lives in AcDream.App.Diagnostics.

DebugVM.FrameProf mirrors RenderingDiagnostics.FrameProfEnabled so the
DebugPanel checkbox ("Frame profiler ([frame-prof])") toggles the 5s
report live. Note: the checkbox lives in
AcDream.UI.Abstractions/Panels/Debug/DebugPanel.cs (IPanelRenderer,
backend-agnostic) alongside the other Diagnostics-section checkboxes —
not in AcDream.UI.ImGui, which holds no panel-drawing code per Code
Structure Rule 3.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-05 19:13:15 +02:00
..
Chat feat(D.2b): extract ChatCommandRouter — shared chat submit pipeline 2026-06-15 22:09:27 +02:00
Debug feat(pipeline): MP0 - wire FrameProfiler into GameWindow + DebugPanel toggle 2026-07-05 19:13:15 +02:00
Settings feat(A.5 T22.5): wire QualityPreset into renderer + streaming (commit 2/2) 2026-05-10 08:43:06 +02:00
Vitals fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00