acdream/src/AcDream.Core/World
Erik f2663b7e4b fix(core): UCG Stage 1 — final-review polish (VisibleCells null-guard, Neighbor doc)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 09:44:14 +02:00
..
Cells fix(core): UCG Stage 1 — final-review polish (VisibleCells null-guard, Neighbor doc) 2026-06-02 09:44:14 +02:00
DerethDateTime.cs fix(time): retail-canonical month enum + absolute Portal Year + title-bar calendar 2026-04-27 14:43:49 +02:00
LandblockLoader.cs feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
LoadedLandblock.cs refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing 2026-05-25 21:37:53 +02:00
MeshRef.cs feat(net+app): TextureChanges applied via Surface→OrigTex resolution (Phase 5a) 2026-04-11 16:22:23 +02:00
PaletteOverride.cs feat(net+app): SubPalette overlays applied to palette-indexed textures (Phase 5b) 2026-04-11 16:30:08 +02:00
SceneryGenerator.cs feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
SkyDescLoader.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
SkyState.cs fix(sky): retail-faithful sun-vector magnitude for SunColor / AmbientColor 2026-04-27 22:42:53 +02:00
WbSceneryAdapter.cs feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
WeatherState.cs weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog 2026-04-24 12:55:19 +02:00
WorldEntity.cs feat(render): Phase A8 — indoor visibility + streaming fixes batch 2026-05-29 10:14:50 +02:00
WorldView.cs feat(core): add WorldView with 3x3 neighbor landblock computation 2026-04-10 18:02:41 +02:00