acdream/tests/AcDream.App.Tests/UI/Layout
Erik f21dbfad80 feat(D.5.1): faithful item-icon type-default underlay (EnumIDMap 0x10000004) — opaque icon backing
Retail IconData::RenderIcons (decomp 407524) builds the icon layer stack bottom→top:
type-default underlay (OPAQUE, Blit_Normal) first, then custom underlay, base icon,
custom overlay.  acdream's IconComposer omitted the type-default underlay, leaving
filled toolbar slots with a transparent background.

Resolution via the two-level EnumIDMap chain that retail uses (DBCache::GetDIDFromEnum
0x413940): Portal.Header.MasterMapId (0x25000000) → master[0x10000004] → submap DID
(0x25000008) → submap[LSB(itemType)+1] → 0x06 RenderSurface underlay DID.  Golden
values confirmed against the live dats: MeleeWeapon→0x060011CB, Armor→0x060011CF,
Clothing→0x060011F3, Jewelry→0x060011D5, None(fallback 0x21)→0x060011D4.

Changes:
- IconComposer: add ResolveUnderlayDid(ItemType)/EnsureUnderlaySubMap (memoised);
  widen cache key from (uint,uint,uint)→(uint,uint,uint,uint); GetIcon gains ItemType
  param and prepends the opaque underlay as layer 0 (Compose sizes to it → fully opaque)
- ToolbarController: widen _iconIds Func from 3-arg to 4-arg; Populate passes item.Type
- GameWindow: update toolbar mount lambda to 4-arg form
- Tests: update ToolbarController test stubs to (_,_,_,_); add
  Compose_opaqueUnderlayFirst_resultIsFullyOpaque (dat-free) and
  ResolveUnderlayDid_goldenValues_matchDat (dat-gated, skip when dats absent)

No divergence-register row existed for this omission; none added (fully ported now).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-17 13:37:53 +02:00
..
fixtures test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatLayoutConformanceTests.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatLayoutFixtureGenerator.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
ChatWindowControllerTests.cs feat(D.2b): UiField (Type 3) — editable input as a generic field; remove the stray Type-12 input placeholder (widget-generalization Task 6) 2026-06-16 17:48:51 +02:00
DatWidgetFactoryTests.cs feat(D.5.1): UiItemList widget + factory branch for class 0x10000031 2026-06-16 22:28:37 +02:00
ElementReaderTests.cs fix(D.2b): correct edge-anchor mapping (RightEdge==1=stretch) + enable vitals horizontal resize 2026-06-15 17:05:04 +02:00
FixtureLoader.cs test(D.2b): chat golden fixture + resolved-Type conformance (widget-generalization Task 1) 2026-06-16 16:55:51 +02:00
LayoutConformanceTests.cs fix(D.2b): do NOT register Type 3 -> UiField (review fix for Task 6) 2026-06-16 17:53:56 +02:00
LayoutImporterTests.cs fix(D.5.1): toolbar movable + chrome-grab + peace-only indicator + no prototype square 2026-06-17 13:03:07 +02:00
ToolbarControllerTests.cs feat(D.5.1): faithful item-icon type-default underlay (EnumIDMap 0x10000004) — opaque icon backing 2026-06-17 13:37:53 +02:00
UiDatElementTests.cs feat(D.2b): importer renders Type-12-with-sprites + carries DefaultState 2026-06-15 22:54:37 +02:00
VitalsBindingTests.cs feat(D.2b): vitals numbers as UiText (widget-generalization Task 8) 2026-06-16 18:52:42 +02:00