acdream/tests/AcDream.UI.Abstractions.Tests/Panels
Erik f1ba147ac5 perf(vfx): port retail particle visibility degradation
Resolve DAT-authored particle ranges from the hardware GfxObj, apply retail distance and completed-cell visibility gates, and preserve the exact finite/infinite off-view update semantics. This removes dense-world simulation work without shortening terrain, entity, fog, or streaming distance.

Publish doorway-clipped outdoor cells through a focused frame controller, retain effect cell identity for outdoor statics, reject hidden emitters before particle-slot scans, and offer an explicit opt-in Extended particle range.

Release build succeeds and all 5,857 tests pass with five intentional skips. Retail-conformance, architecture, and adversarial review cycles are clean; connected Aerlinthe visual/performance gate pending.

Co-authored-by: OpenAI Codex <codex@openai.com>
2026-07-17 15:27:36 +02:00
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Chat feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Debug feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00
Settings perf(vfx): port retail particle visibility degradation 2026-07-17 15:27:36 +02:00