acdream/tests
Erik f125fdb220 feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader
New per-landblock data model for WB-style per-building cell scoping:

  Building            — BuildingId, EnvCellIds, ExitPortalPolygons,
                        occlusion-query state (Step 5 lifecycle)
  BuildingRegistry    — two-way indexed (by cellId + by buildingId);
                        single source of truth per landblock
  BuildingLoader      — static factory from LandBlockInfo.Buildings;
                        walks interior portals to expand cell sets;
                        collects exit portal polygons in world space

10 new unit tests cover data invariants + registry indexing + loader
mapping per the algorithm resolved in RR2 findings.

LoadedCell.BuildingId stamping wired in RR4. Render-time consumption
arrives in RR7 (Steps 1-4) + RR9 (Step 5) + RR11 (RenderOutsideIn).

Design: docs/superpowers/specs/2026-05-26-phase-a8-wb-full-port-design.md
Spike: docs/research/2026-05-26-a8-buildings-data-shape.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 11:08:43 +02:00
..
AcDream.App.Tests feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader 2026-05-27 11:08:43 +02:00
AcDream.Core.Net.Tests fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
AcDream.Core.Tests feat(render): Phase A8 R2 — WbDrawDispatcher.EntitySet taxonomy partition 2026-05-26 11:42:09 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00