acdream/src/AcDream.Core
Erik f02b995e4f feat(physics): port retail projectile integration
Add a pure Core projectile driver for retail clock quanta, final-state acceleration, 50-unit velocity clamping, world-space angular integration, full-3D AlignPath, and oriented Setup-local sphere sweeps. Preserve exact success versus set_frame-only failure semantics, independent Contact/OnWalkable state, and full-cell identity across all landblock directions.

Port OBJECTINFO::missile_ignore with explicit weenie/creature metadata, remove the invented transition-step cap, retain PathClipped without arming PerfectClip, and keep authoritative target identity optional. Add malformed-shape/clock, thin-wall, terrain, target-exclusion, frame-spike, failure-state, and boundary conformance coverage.

Retire TS-2 and synchronize the architecture, milestones, roadmap, research oracle, and durable physics memory.

Co-Authored-By: Codex <noreply@openai.com>
2026-07-14 11:43:11 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix #213: complete suicide and framerate presentation 2026-07-13 15:50:47 +02:00
Combat fix #208: keep combat bar hidden in peace mode 2026-07-12 22:30:55 +02:00
Items feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
Lighting feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Meshing feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
Physics feat(physics): port retail projectile integration 2026-07-14 11:43:11 +02:00
Player fix(ui): port live experience quality updates (#217) 2026-07-13 20:43:48 +02:00
Plugins fix(movement+anim+session): clothing dedup, motion wire format, jump-skill default 2026-04-18 15:01:32 +02:00
Rendering feat(A7.L1): scope the point-light pool by last frame's visible cells (#79/#93/#176/#177) 2026-07-09 10:34:15 +02:00
Selection feat(net): port retail physics spawn and event timestamps 2026-07-14 00:22:17 +02:00
Social feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Terrain refactor(A.5 T9): _surfaceCache -> ConcurrentDictionary for off-thread mesh build 2026-05-09 22:55:53 +02:00
Textures fix(textures): DecodeSolidColor null-safe against null ColorValue 2026-06-14 14:36:07 +02:00
Ui feat(chat): port retail client command families 2026-07-13 14:50:15 +02:00
Vfx feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
World feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
AcDream.Core.csproj chore(O-T7): code-review housekeeping after WB extraction 2026-05-21 17:29:06 +02:00