acdream/src/AcDream.Content/IDatReaderWriter.cs

182 lines
6.3 KiB
C#

using DatReaderWriter;
using DatReaderWriter.Enums;
using DatReaderWriter.Lib.IO;
using AcDream.Core.Content;
using System.Collections.ObjectModel;
using System.Diagnostics.CodeAnalysis;
// Phase O-T7: verbatim copy of WorldBuilder.Shared.Services.IDatReaderWriter +
// IDatDatabase, taken into our tree so the WorldBuilder.Shared project
// reference could be dropped.
//
// MP1a (2026-07-05, Task 4): moved to AcDream.Content, namespace only —
// MeshExtractor's constructor takes IDatReaderWriter and must be GL-free.
// MP1b review (finding 7): the concrete DatCollection-backed implementation
// (DatCollectionAdapter, this assembly) now lives HERE too — one shared
// adapter for ObjectMeshManager (App), acdream-bake, and the equivalence
// suite, so the three consumers can never drift apart.
namespace AcDream.Content;
/// <summary>
/// Interface for the dat reader/writer
/// </summary>
public interface IDatReaderWriter : IDisposable, IDatObjectSource {
/// <summary>
/// Gets the source directory of the DAT files.
/// </summary>
string SourceDirectory { get; }
/// <summary>
/// Tries to get the raw bytes of a file from a specific region database.
/// </summary>
bool TryGetFileBytes(uint regionId, uint fileId, ref byte[] bytes, out int bytesRead);
/// <summary>
/// The portal database
/// </summary>
IDatDatabase Portal { get; }
/// <summary>The single cell database exposed by DatCollection.</summary>
IDatDatabase Cell { get; }
/// <summary>
/// The cell region databases. Each key is a cell region ID
/// </summary>
ReadOnlyDictionary<uint, IDatDatabase> CellRegions { get; }
/// <summary>
/// The high res database
/// </summary>
IDatDatabase HighRes { get; }
/// <summary>
/// The language database
/// </summary>
IDatDatabase Language { get; }
/// <summary>Alias matching DatCollection's Local database name.</summary>
IDatDatabase Local { get; }
/// <summary>Enumerates typed ids across the database selected for the type.</summary>
IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj;
/// <summary>
/// A mapping of region ids to region dat file entry ids. key: region id, value: region dat file entry
/// </summary>
ReadOnlyDictionary<uint, uint> RegionFileMap { get; }
/// <summary>
/// Gets the current portal iteration.
/// </summary>
int PortalIteration { get; }
/// <summary>
/// Gets the current cell iteration (from the first cell region).
/// </summary>
int CellIteration { get; }
/// <summary>
/// Gets the current high res iteration.
/// </summary>
int HighResIteration { get; }
/// <summary>
/// Gets the current language iteration.
/// </summary>
int LanguageIteration { get; }
// Write-path methods — preserved from WB's interface for verbatim
// compatibility but not exercised by ObjectMeshManager in acdream.
/// <summary>Attempts to save a database object to the appropriate DAT.</summary>
bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj;
/// <summary>Attempts to save a database object to the appropriate DAT for a specific region.</summary>
bool TrySave<T>(uint regionId, T obj, int iteration = 0) where T : IDBObj;
/// <summary>
/// Resolution of a data ID to a database and type
/// </summary>
public record IdResolution(IDatDatabase Database, DBObjType Type);
/// <summary>
/// Resolves a data ID to all possible databases and types.
/// </summary>
public IEnumerable<IdResolution> ResolveId(uint id);
/// <summary>
/// Resolves one data ID using acdream's canonical precedence without
/// materializing a result collection: Portal, HighRes, Language, Cell.
/// Production's concrete adapter overrides this with direct B-tree probes.
/// </summary>
bool TryResolvePreferred(
uint id,
[NotNullWhen(true)] out IDatDatabase? database,
out DBObjType type)
{
IDatDatabase? highRes = null;
DBObjType highResType = DBObjType.Unknown;
IDatDatabase? language = null;
DBObjType languageType = DBObjType.Unknown;
IDatDatabase? cell = null;
DBObjType cellType = DBObjType.Unknown;
foreach (IdResolution resolution in ResolveId(id))
{
if (ReferenceEquals(resolution.Database, Portal))
{
database = resolution.Database;
type = resolution.Type;
return true;
}
if (ReferenceEquals(resolution.Database, HighRes))
{
highRes = resolution.Database;
highResType = resolution.Type;
}
else if (ReferenceEquals(resolution.Database, Language))
{
language = resolution.Database;
languageType = resolution.Type;
}
else if (ReferenceEquals(resolution.Database, Cell))
{
cell = resolution.Database;
cellType = resolution.Type;
}
}
database = highRes ?? language ?? cell;
type = highRes is not null
? highResType
: language is not null
? languageType
: cellType;
return database is not null;
}
}
/// <summary>
/// Interface for a dat database, providing methods to retrieve files and objects.
/// </summary>
public interface IDatDatabase : IDisposable {
DatDatabase Db { get; }
/// <summary>Retrieves the current iteration of the database.</summary>
int Iteration { get; }
/// <summary>Retrieves all file IDs of a specific type.</summary>
public IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj;
/// <summary>Attempts to retrieve a database object by its file ID.</summary>
public bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj;
/// <summary>Attempts to retrieve the raw bytes of a file by its ID.</summary>
bool TryGetFileBytes(uint fileId, [MaybeNullWhen(false)] out byte[] value);
/// <summary>Attempts to retrieve the raw bytes of a file by its ID into a provided buffer.</summary>
bool TryGetFileBytes(uint fileId, ref byte[] bytes, out int bytesRead);
/// <summary>Attempts to save a database object.</summary>
bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj;
}