182 lines
6.3 KiB
C#
182 lines
6.3 KiB
C#
using DatReaderWriter;
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using DatReaderWriter.Enums;
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using DatReaderWriter.Lib.IO;
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using AcDream.Core.Content;
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using System.Collections.ObjectModel;
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using System.Diagnostics.CodeAnalysis;
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// Phase O-T7: verbatim copy of WorldBuilder.Shared.Services.IDatReaderWriter +
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// IDatDatabase, taken into our tree so the WorldBuilder.Shared project
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// reference could be dropped.
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//
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// MP1a (2026-07-05, Task 4): moved to AcDream.Content, namespace only —
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// MeshExtractor's constructor takes IDatReaderWriter and must be GL-free.
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// MP1b review (finding 7): the concrete DatCollection-backed implementation
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// (DatCollectionAdapter, this assembly) now lives HERE too — one shared
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// adapter for ObjectMeshManager (App), acdream-bake, and the equivalence
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// suite, so the three consumers can never drift apart.
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namespace AcDream.Content;
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/// <summary>
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/// Interface for the dat reader/writer
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/// </summary>
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public interface IDatReaderWriter : IDisposable, IDatObjectSource {
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/// <summary>
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/// Gets the source directory of the DAT files.
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/// </summary>
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string SourceDirectory { get; }
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/// <summary>
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/// Tries to get the raw bytes of a file from a specific region database.
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/// </summary>
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bool TryGetFileBytes(uint regionId, uint fileId, ref byte[] bytes, out int bytesRead);
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/// <summary>
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/// The portal database
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/// </summary>
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IDatDatabase Portal { get; }
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/// <summary>The single cell database exposed by DatCollection.</summary>
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IDatDatabase Cell { get; }
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/// <summary>
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/// The cell region databases. Each key is a cell region ID
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/// </summary>
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ReadOnlyDictionary<uint, IDatDatabase> CellRegions { get; }
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/// <summary>
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/// The high res database
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/// </summary>
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IDatDatabase HighRes { get; }
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/// <summary>
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/// The language database
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/// </summary>
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IDatDatabase Language { get; }
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/// <summary>Alias matching DatCollection's Local database name.</summary>
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IDatDatabase Local { get; }
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/// <summary>Enumerates typed ids across the database selected for the type.</summary>
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IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj;
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/// <summary>
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/// A mapping of region ids to region dat file entry ids. key: region id, value: region dat file entry
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/// </summary>
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ReadOnlyDictionary<uint, uint> RegionFileMap { get; }
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/// <summary>
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/// Gets the current portal iteration.
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/// </summary>
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int PortalIteration { get; }
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/// <summary>
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/// Gets the current cell iteration (from the first cell region).
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/// </summary>
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int CellIteration { get; }
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/// <summary>
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/// Gets the current high res iteration.
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/// </summary>
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int HighResIteration { get; }
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/// <summary>
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/// Gets the current language iteration.
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/// </summary>
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int LanguageIteration { get; }
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// Write-path methods — preserved from WB's interface for verbatim
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// compatibility but not exercised by ObjectMeshManager in acdream.
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/// <summary>Attempts to save a database object to the appropriate DAT.</summary>
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bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj;
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/// <summary>Attempts to save a database object to the appropriate DAT for a specific region.</summary>
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bool TrySave<T>(uint regionId, T obj, int iteration = 0) where T : IDBObj;
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/// <summary>
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/// Resolution of a data ID to a database and type
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/// </summary>
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public record IdResolution(IDatDatabase Database, DBObjType Type);
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/// <summary>
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/// Resolves a data ID to all possible databases and types.
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/// </summary>
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public IEnumerable<IdResolution> ResolveId(uint id);
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/// <summary>
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/// Resolves one data ID using acdream's canonical precedence without
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/// materializing a result collection: Portal, HighRes, Language, Cell.
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/// Production's concrete adapter overrides this with direct B-tree probes.
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/// </summary>
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bool TryResolvePreferred(
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uint id,
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[NotNullWhen(true)] out IDatDatabase? database,
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out DBObjType type)
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{
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IDatDatabase? highRes = null;
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DBObjType highResType = DBObjType.Unknown;
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IDatDatabase? language = null;
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DBObjType languageType = DBObjType.Unknown;
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IDatDatabase? cell = null;
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DBObjType cellType = DBObjType.Unknown;
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foreach (IdResolution resolution in ResolveId(id))
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{
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if (ReferenceEquals(resolution.Database, Portal))
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{
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database = resolution.Database;
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type = resolution.Type;
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return true;
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}
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if (ReferenceEquals(resolution.Database, HighRes))
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{
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highRes = resolution.Database;
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highResType = resolution.Type;
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}
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else if (ReferenceEquals(resolution.Database, Language))
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{
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language = resolution.Database;
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languageType = resolution.Type;
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}
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else if (ReferenceEquals(resolution.Database, Cell))
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{
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cell = resolution.Database;
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cellType = resolution.Type;
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}
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}
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database = highRes ?? language ?? cell;
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type = highRes is not null
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? highResType
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: language is not null
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? languageType
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: cellType;
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return database is not null;
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}
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}
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/// <summary>
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/// Interface for a dat database, providing methods to retrieve files and objects.
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/// </summary>
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public interface IDatDatabase : IDisposable {
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DatDatabase Db { get; }
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/// <summary>Retrieves the current iteration of the database.</summary>
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int Iteration { get; }
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/// <summary>Retrieves all file IDs of a specific type.</summary>
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public IEnumerable<uint> GetAllIdsOfType<T>() where T : IDBObj;
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/// <summary>Attempts to retrieve a database object by its file ID.</summary>
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public bool TryGet<T>(uint fileId, [MaybeNullWhen(false)] out T value) where T : IDBObj;
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/// <summary>Attempts to retrieve the raw bytes of a file by its ID.</summary>
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bool TryGetFileBytes(uint fileId, [MaybeNullWhen(false)] out byte[] value);
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/// <summary>Attempts to retrieve the raw bytes of a file by its ID into a provided buffer.</summary>
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bool TryGetFileBytes(uint fileId, ref byte[] bytes, out int bytesRead);
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/// <summary>Attempts to save a database object.</summary>
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bool TrySave<T>(T obj, int iteration = 0) where T : IDBObj;
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}
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