TWO work products share this commit (a staged-index collision between the
coordinator's docs commit and the OP7 fixer's staged files — content
verified complete and coherent; only this message was wrong before the
amend):
1. OP7 review fixes (all nine findings from
docs/research/2026-08-11-op7-review.md):
- M1: HeadlessSessionDescriptor is a record; WithAccount uses 'with' non-destructive record copy,
so a future property cannot be silently dropped; direct-CLI
regression test proves CharacterOptions survives --user/--password.
- M2 root fix: LiveSessionEventRouter skips BOTH Replace and the
options notification on a trailer-truncated PlayerDescription — a
truncated re-seed can no longer install zeroed words under an armed
latch for OP7's automation to flush into 0x01A1.
- SF1: schema keys validate as ordinal strings against the allowed
names (numeric / comma-combined aliases rejected). SF2: both-true
fellowship exclusion rejected at load, naming both keys. SF3: the
onLoginCompleteSent observer moved after transit.EndTeleport().
SF4: production-hook coverage for all three LoginComplete sites.
SF5: test-script OP7 wire expectation corrected (batched ids ride
only the 0x01A1).
2. docs/research/2026-08-11-op3-rereview.md — OP3 re-review verdict
REOPEN (narrow): M1 byte-decode independently re-verified (6a 07 at
all six sites); residuals R1 (gate script promises a timestamp prefix
acdream doesn't render), R2 (null-controller player-mode still
refuses), R3 (dormancy pin lacks stimulus) — coordinator fixes follow.
Full Release suite at this tree: 12,956 passed / 4 skipped / 0 failed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1485 lines
56 KiB
C#
1485 lines
56 KiB
C#
using System.Net;
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using AcDream.Core.Combat;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.Spells;
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using AcDream.Runtime.Entities;
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using AcDream.Runtime.Gameplay;
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using AcDream.Runtime.Session;
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using AcDream.Runtime.World;
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namespace AcDream.Runtime.Tests.Session;
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public sealed class RuntimeLiveEntitySessionControllerTests
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{
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[Fact]
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public void DirectSinkOwnsCanonicalCreateUpdateDeleteWithoutProjection()
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{
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// C3c: the direct sink's Create now enters the canonical initial
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// residence; this test drives the remote first-entry conductor to
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// completion (the direct-host pump's job) before the follow-up
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// Position flows the ordinary post-residence path.
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using StartedRuntime started = StartRuntime();
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GameRuntime runtime = started.Runtime;
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CommitLandblockCollision(runtime, 0x01010000u);
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RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new FixtureTransport());
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// C3c-R1 review R3: the residence route requires a drive-backed
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// world projection — a content-less (projection-less) controller
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// keeps the pre-flip legacy registration instead (see
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// ContentLessDirectSink_KeepsPreFlipLegacyRegistration).
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var controller = new RuntimeLiveEntitySessionController(
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runtime,
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session,
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worldProjection: new FixtureWorldProjection());
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LiveEntitySessionSink sink = controller.CreateSink();
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WorldSession.EntitySpawn spawn =
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Spawn(0x70000001u, incarnation: 1);
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sink.Spawned(spawn);
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drive.DriveAll();
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Assert.Equal(0, drive.PendingCount);
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DrainPlacementFifo(runtime);
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sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
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spawn.Guid,
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spawn.Position!.Value with
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{
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PositionX = 20f,
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},
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 0,
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ForcePositionSequence: 0));
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Assert.Equal(1, runtime.Entities.Count);
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Assert.Equal(1, runtime.Inventory.ObjectCount);
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Assert.True(
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runtime.EntityObjects.Entities.TryGetActive(
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spawn.Guid,
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out RuntimeEntityRecord canonical));
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Assert.Equal(
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20f,
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canonical.Snapshot.Position!.Value.PositionX);
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sink.Deleted(new DeleteObject.Parsed(spawn.Guid, 1));
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Assert.Equal(0, runtime.Entities.Count);
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Assert.Equal(0, runtime.Inventory.ObjectCount);
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Assert.Equal(
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0,
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runtime.EntityObjects.Entities.PendingTeardownCount);
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}
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/// <summary>
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/// C3c-R1 review R3: a CONTENT-LESS headless host (validated-legal
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/// configuration: HeadlessConfigurationLoader accepts a null
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/// process.content) builds no world projection and no first-entry
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/// drive. Its Creates must keep the exact pre-flip legacy registration
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/// — the accepted frame commits directly (FullCellId derives from the
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/// wire cell at registration), no residence lease ever opens, and the
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/// entity/residence/drive ledgers stay at zero — because a residence
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/// with no drive to pump it would park every Create (and every packet
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/// FIFO'd behind its pending residence) forever.
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/// </summary>
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[Fact]
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public void ContentLessDirectSink_KeepsPreFlipLegacyRegistration()
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{
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using StartedRuntime started = StartRuntime();
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GameRuntime runtime = started.Runtime;
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new FixtureTransport());
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var controller = new RuntimeLiveEntitySessionController(
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runtime,
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session);
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LiveEntitySessionSink sink = controller.CreateSink();
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WorldSession.EntitySpawn spawn =
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Spawn(0x70000003u, incarnation: 1);
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sink.Spawned(spawn);
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Assert.True(
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runtime.EntityObjects.Entities.TryGetActive(
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spawn.Guid,
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out RuntimeEntityRecord canonical));
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Assert.Equal(
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spawn.Position!.Value.LandblockId,
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canonical.FullCellId);
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RuntimeEntityObjectOwnershipSnapshot ownership =
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runtime.EntityObjects.CaptureOwnership();
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Assert.Equal(0, ownership.InitialCreateResidenceLeaseCount);
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Assert.Equal(0, ownership.FirstEntryDrivePendingCount);
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Assert.Equal(1, runtime.Entities.Count);
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Assert.Equal(1, runtime.Inventory.ObjectCount);
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// Position packets flow the ordinary immediate path — nothing is
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// FIFO'd behind a pending residence.
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sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
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spawn.Guid,
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spawn.Position!.Value with
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{
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PositionX = 20f,
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},
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 0,
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ForcePositionSequence: 0));
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Assert.Equal(
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20f,
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canonical.Snapshot.Position!.Value.PositionX);
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sink.Deleted(new DeleteObject.Parsed(spawn.Guid, 1));
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Assert.Equal(0, runtime.Entities.Count);
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Assert.Equal(
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0,
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runtime.EntityObjects.Entities.PendingTeardownCount);
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}
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[Fact]
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public void DirectSinkCompletesExactPortalAndSendsLoginComplete()
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{
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using StartedRuntime started = StartRuntime();
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GameRuntime runtime = started.Runtime;
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const uint playerGuid = 0x50000001u;
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runtime.PlayerIdentity.ServerGuid = playerGuid;
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new FixtureTransport());
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var gameActions = new List<byte[]>();
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session.GameActionCapture = body => gameActions.Add(body);
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var controller = new RuntimeLiveEntitySessionController(
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runtime,
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session);
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LiveEntitySessionSink sink = controller.CreateSink();
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WorldSession.EntitySpawn spawn =
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Spawn(playerGuid, incarnation: 1);
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sink.Spawned(spawn);
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Assert.Single(gameActions);
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Assert.Equal(GameActionLoginComplete.Build(), gameActions[0]);
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sink.Spawned(spawn);
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Assert.Single(gameActions);
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gameActions.Clear();
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sink.TeleportStarted(1u);
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sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
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playerGuid,
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spawn.Position!.Value with
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{
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LandblockId = 0x01020001u,
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PositionX = 30f,
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},
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 1,
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ForcePositionSequence: 0));
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Assert.Single(gameActions);
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Assert.Equal(GameActionLoginComplete.Build(), gameActions[0]);
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Assert.True(runtime.TransitOwner.CaptureOwnership().IsSessionIdle);
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Assert.True(runtime.Portal.Snapshot.Completed);
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Assert.Equal(0x01020001u, runtime.Portal.Snapshot.DestinationCell);
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}
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[Fact]
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public void DirectSinkContentLessSpawn_InvokesOnLoginCompleteSentHookExactlyOnce()
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{
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// SF-4 (Campaign OP OP7 review fix, 2026-08-11): the pre-existing
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// wiring tests drove the login-complete half only through
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// HeadlessSessionHost.OptionsSeeder's TEST seam, never through this
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// controller's own production onLoginCompleteSent call sites — a
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// future edit that dropped or misdirected the OnSpawned
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// content-less immediate-admission invoke (:199-201) would have
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// been invisible to the whole suite. Drives it with a counting
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// Action, matching the fix's "the seeder's TryRun latch sees the
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// LoginComplete half via the production path" requirement.
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using StartedRuntime started = StartRuntime();
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GameRuntime runtime = started.Runtime;
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const uint playerGuid = 0x50000004u;
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runtime.PlayerIdentity.ServerGuid = playerGuid;
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new FixtureTransport());
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session.GameActionCapture = _ => { };
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int hookInvocations = 0;
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var controller = new RuntimeLiveEntitySessionController(
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runtime,
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session,
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onLoginCompleteSent: () => hookInvocations++);
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LiveEntitySessionSink sink = controller.CreateSink();
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WorldSession.EntitySpawn spawn =
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Spawn(playerGuid, incarnation: 1);
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sink.Spawned(spawn);
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Assert.Equal(1, hookInvocations);
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// A repeat Create at the same incarnation must not re-fire the
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// hook — mirrors the pre-existing gameActions.Single() assertion
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// for the underlying LoginComplete send itself.
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sink.Spawned(spawn);
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Assert.Equal(1, hookInvocations);
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}
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[Fact]
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public void DirectSinkPortalCompletion_InvokesOnLoginCompleteSentHookAfterTeleportEnds()
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{
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// SF-4 companion: covers TryAdvancePortalCompletion's own
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// onLoginCompleteSent invoke (the third production hook site lives
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// one level up in HeadlessSessionHost.CreateEventRoute's direct
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// first-entry callback, exercised at the host level). This also
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// doubles as the SF-3 ordering regression test: the hook body reads
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// TransitOwner state from INSIDE the callback, so if the invoke
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// ever regressed back to firing between the LoginComplete send and
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// transit.EndTeleport(), IsSessionIdle would observe false here.
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using StartedRuntime started = StartRuntime();
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GameRuntime runtime = started.Runtime;
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const uint playerGuid = 0x50000005u;
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runtime.PlayerIdentity.ServerGuid = playerGuid;
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new FixtureTransport());
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session.GameActionCapture = _ => { };
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int hookInvocations = 0;
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bool? sessionIdleAtSecondHookInvocation = null;
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var controller = new RuntimeLiveEntitySessionController(
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runtime,
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session,
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onLoginCompleteSent: () =>
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{
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hookInvocations++;
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if (hookInvocations == 2)
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{
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sessionIdleAtSecondHookInvocation =
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runtime.TransitOwner.CaptureOwnership().IsSessionIdle;
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}
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});
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LiveEntitySessionSink sink = controller.CreateSink();
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WorldSession.EntitySpawn spawn =
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Spawn(playerGuid, incarnation: 1);
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sink.Spawned(spawn);
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Assert.Equal(1, hookInvocations);
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sink.TeleportStarted(1u);
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sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
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playerGuid,
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spawn.Position!.Value with
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{
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LandblockId = 0x01020001u,
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PositionX = 30f,
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},
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 1,
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ForcePositionSequence: 0));
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Assert.Equal(2, hookInvocations);
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Assert.True(runtime.Portal.Snapshot.Completed);
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Assert.True(sessionIdleAtSecondHookInvocation);
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}
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[Fact]
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public void DirectSinkProjectsAcceptedLocalWorldStateThroughOneHostSeam()
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{
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using StartedRuntime started = StartRuntime();
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GameRuntime runtime = started.Runtime;
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const uint playerGuid = 0x50000002u;
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runtime.PlayerIdentity.ServerGuid = playerGuid;
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new FixtureTransport());
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session.GameActionCapture = _ => { };
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var projection = new FixtureWorldProjection();
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var controller = new RuntimeLiveEntitySessionController(
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runtime,
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session,
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worldProjection: projection);
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LiveEntitySessionSink sink = controller.CreateSink();
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WorldSession.EntitySpawn spawn =
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Spawn(playerGuid, incarnation: 1);
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sink.Spawned(spawn);
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sink.TeleportStarted(1u);
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sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
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playerGuid,
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spawn.Position!.Value with
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{
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LandblockId = 0x01020001u,
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PositionX = 30f,
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},
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 1,
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ForcePositionSequence: 0));
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Assert.Equal(1, projection.SpawnCount);
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Assert.Equal(1, projection.PositionCount);
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Assert.Equal(1, projection.TeleportStartCount);
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Assert.Equal(1, projection.PrepareCount);
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Assert.True(projection.LastSpawnWasLocal);
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Assert.True(projection.LastPositionWasLocal);
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Assert.Equal(
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PositionTimestampDisposition.Apply,
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projection.LastPositionDisposition);
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Assert.Equal(playerGuid, projection.LastRecord?.ServerGuid);
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Assert.Equal(0x01020001u, projection.LastDestination.CellId);
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Assert.True(runtime.TransitOwner.CaptureOwnership().IsSessionIdle);
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Assert.True(runtime.Portal.Snapshot.Completed);
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}
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/// <summary>
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/// R2/R3 review fix (2026-08-03). No accepted-position drive is supplied
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/// (mirrors <see cref="ContentLessDirectSink_KeepsPreFlipLegacyRegistration"/>'s
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/// "content-less" shape, applied to route 2 specifically), so
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/// <c>TryExecuteAcceptedLocalPosition</c> can never run and every
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/// ForcePosition resolves <c>NotApplicable</c> at the call site. Proves
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/// two things the first implementation pass got wrong: (R2)
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/// <see cref="IRuntimeDirectWorldProjection.CenterOnAcceptedForcePosition"/>
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/// still fires — a host is not left holding a stale collision/streaming
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/// window just because the drive is momentarily absent or NotApplicable
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/// — and (R3) the pre-existing <c>ProjectPosition</c> fallback still runs
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/// for a NotApplicable result, exactly like it did before route 2 existed
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/// (the "no legacy fallback to run instead" comment the review found at
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/// this exact call site was false).
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/// </summary>
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[Fact]
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public void ForcePositionWithoutAnAcceptedPositionDrive_StillCentersAndFallsBackToProjectPosition()
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{
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using StartedRuntime started = StartRuntime();
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GameRuntime runtime = started.Runtime;
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const uint playerGuid = 0x50000005u;
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runtime.PlayerIdentity.ServerGuid = playerGuid;
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using var session = new WorldSession(
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new IPEndPoint(IPAddress.Loopback, 9000),
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new FixtureTransport());
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session.GameActionCapture = _ => { };
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var projection = new FixtureWorldProjection();
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// Deliberately no acceptedPositionDrive argument — mirrors a
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// content-less headless host, where the accepted-position drive is
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// null and route 2 can never apply.
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var controller = new RuntimeLiveEntitySessionController(
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runtime,
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session,
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worldProjection: projection);
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LiveEntitySessionSink sink = controller.CreateSink();
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WorldSession.EntitySpawn spawn =
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Spawn(playerGuid, incarnation: 1);
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sink.Spawned(spawn);
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Assert.Equal(1, projection.SpawnCount);
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Assert.Equal(0, projection.CenterOnForceCount);
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sink.PositionUpdated(new WorldSession.EntityPositionUpdate(
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playerGuid,
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spawn.Position!.Value with
|
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{
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PositionX = 30f,
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},
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
|
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 0,
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ForcePositionSequence: 1));
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Assert.Equal(1, projection.CenterOnForceCount);
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Assert.Equal(playerGuid, projection.LastCenteredRecord?.ServerGuid);
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|
// The fallback ran: ProjectPosition observed this exact
|
|
// ForcePosition disposition, not just the earlier Apply-shaped spawn
|
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// follow-up.
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Assert.Equal(1, projection.PositionCount);
|
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Assert.Equal(
|
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PositionTimestampDisposition.ForcePosition,
|
|
projection.LastPositionDisposition);
|
|
}
|
|
|
|
/// <summary>
|
|
/// C4 route 7 headless gate (D5) — the direct regression test for the
|
|
/// route-6 scoping's stranded-equipped-child defect: a committed
|
|
/// child's canonical FullCellId must equal its parent's, driven purely
|
|
/// through <see cref="RuntimeLiveEntitySessionController.OnParentUpdated"/>
|
|
/// with no App/graphical layer involved. Fails without D1/D2/D5.
|
|
/// </summary>
|
|
[Fact]
|
|
public void DirectSink_D5_StandaloneParentEventCommitsChildToParentsExactCell()
|
|
{
|
|
using StartedRuntime started = StartRuntime();
|
|
GameRuntime runtime = started.Runtime;
|
|
CommitLandblockCollision(runtime, 0x01010000u);
|
|
CommitLandblockCollision(runtime, 0x01020000u);
|
|
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
|
using var session = new WorldSession(
|
|
new IPEndPoint(IPAddress.Loopback, 9000),
|
|
new FixtureTransport());
|
|
var controller = new RuntimeLiveEntitySessionController(
|
|
runtime,
|
|
session,
|
|
worldProjection: new FixtureWorldProjection());
|
|
LiveEntitySessionSink sink = controller.CreateSink();
|
|
|
|
const uint parentGuid = 0x70000020u;
|
|
const uint childGuid = 0x70000021u;
|
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sink.Spawned(SpawnAt(parentGuid, incarnation: 1, 0x01010001u));
|
|
drive.DriveAll();
|
|
DrainPlacementFifo(runtime);
|
|
sink.Spawned(SpawnAt(childGuid, incarnation: 1, 0x01020001u));
|
|
drive.DriveAll();
|
|
DrainPlacementFifo(runtime);
|
|
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
parentGuid, out RuntimeEntityRecord parent));
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
childGuid, out RuntimeEntityRecord child));
|
|
Assert.NotEqual(0u, parent.FullCellId);
|
|
// Distinct starting cells — equality below can only come from D5's
|
|
// commit, never from coincidence.
|
|
Assert.NotEqual(parent.FullCellId, child.FullCellId);
|
|
|
|
sink.ParentUpdated(new ParentEvent.Parsed(
|
|
parentGuid,
|
|
childGuid,
|
|
ParentLocation: 0u,
|
|
PlacementId: 0u,
|
|
ParentInstanceSequence: 1,
|
|
ChildPositionSequence: 2));
|
|
|
|
Assert.Equal(parent.FullCellId, child.FullCellId);
|
|
Assert.NotEqual(0u, child.FullCellId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// D5 companion: the deferred flavor — a standalone ParentEvent naming a
|
|
/// parent whose own CreateObject has not arrived yet must commit once
|
|
/// that guid becomes addressable (<c>OnSpawned</c>'s
|
|
/// <c>RetryChildrenWaitingForParent</c>).
|
|
/// </summary>
|
|
[Fact]
|
|
public void DirectSink_D5_DeferredParentEventCommitsOnceTheParentBecomesAddressable()
|
|
{
|
|
using StartedRuntime started = StartRuntime();
|
|
GameRuntime runtime = started.Runtime;
|
|
CommitLandblockCollision(runtime, 0x01010000u);
|
|
CommitLandblockCollision(runtime, 0x01020000u);
|
|
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
|
using var session = new WorldSession(
|
|
new IPEndPoint(IPAddress.Loopback, 9000),
|
|
new FixtureTransport());
|
|
var controller = new RuntimeLiveEntitySessionController(
|
|
runtime,
|
|
session,
|
|
worldProjection: new FixtureWorldProjection());
|
|
LiveEntitySessionSink sink = controller.CreateSink();
|
|
|
|
const uint parentGuid = 0x70000022u;
|
|
const uint childGuid = 0x70000023u;
|
|
sink.Spawned(SpawnAt(childGuid, incarnation: 1, 0x01020001u));
|
|
drive.DriveAll();
|
|
DrainPlacementFifo(runtime);
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
childGuid, out RuntimeEntityRecord child));
|
|
uint childOriginalCell = child.FullCellId;
|
|
|
|
// The ParentEvent arrives BEFORE the parent's own CreateObject.
|
|
sink.ParentUpdated(new ParentEvent.Parsed(
|
|
parentGuid,
|
|
childGuid,
|
|
ParentLocation: 0u,
|
|
PlacementId: 0u,
|
|
ParentInstanceSequence: 1,
|
|
ChildPositionSequence: 2));
|
|
Assert.Equal(childOriginalCell, child.FullCellId);
|
|
|
|
sink.Spawned(SpawnAt(parentGuid, incarnation: 1, 0x01010001u));
|
|
drive.DriveAll();
|
|
DrainPlacementFifo(runtime);
|
|
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
parentGuid, out RuntimeEntityRecord parent));
|
|
Assert.Equal(parent.FullCellId, child.FullCellId);
|
|
Assert.NotEqual(0u, child.FullCellId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// C3c-R1 review F6: the drive controller outlives its session routes,
|
|
/// so "session reset precedes a new route" is an asserted latch, not a
|
|
/// silent assumption — a second route cannot attach before the prior
|
|
/// route detached, and a route that never owned the drive cannot clear
|
|
/// the live route's tracked entries.
|
|
/// </summary>
|
|
[Fact]
|
|
public void FirstEntryDriveServesOneRouteAtATimeAndScopesClearToTheOwner()
|
|
{
|
|
using StartedRuntime started = StartRuntime();
|
|
GameRuntime runtime = started.Runtime;
|
|
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
|
var routeA = new object();
|
|
var routeB = new object();
|
|
|
|
drive.AttachRoute(routeA);
|
|
// Re-attaching the same owner is a no-op; a SECOND route asserts.
|
|
drive.AttachRoute(routeA);
|
|
Assert.Throws<InvalidOperationException>(
|
|
() => drive.AttachRoute(routeB));
|
|
|
|
_ = runtime.EntityObjects.RegisterEntityWithInitialResidence(
|
|
Spawn(0x70000004u, incarnation: 1),
|
|
isLocalPlayer: false);
|
|
Assert.Equal(1, drive.PendingCount);
|
|
|
|
// A non-owner detach (never-attached / displaced route rollback)
|
|
// must not clear the live route's entries.
|
|
drive.DetachRoute(routeB);
|
|
Assert.Equal(1, drive.PendingCount);
|
|
|
|
drive.DetachRoute(routeA);
|
|
Assert.Equal(0, drive.PendingCount);
|
|
// After the owner detached, a replacement route may attach.
|
|
drive.AttachRoute(routeB);
|
|
drive.DetachRoute(routeB);
|
|
}
|
|
|
|
[Fact]
|
|
public void FirstEntryDriveSignalsLocalCompletionOnceAfterCanonicalPlacement()
|
|
{
|
|
using StartedRuntime started = StartRuntime();
|
|
GameRuntime runtime = started.Runtime;
|
|
const uint playerGuid = 0x50000003u;
|
|
runtime.PlayerIdentity.ServerGuid = playerGuid;
|
|
CommitLandblockCollision(runtime, 0x01010000u);
|
|
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
|
var route = new object();
|
|
int completed = 0;
|
|
drive.AttachRoute(route, record =>
|
|
{
|
|
Assert.Equal(playerGuid, record.ServerGuid);
|
|
completed++;
|
|
});
|
|
using var session = new WorldSession(
|
|
new IPEndPoint(IPAddress.Loopback, 9000),
|
|
new FixtureTransport());
|
|
var controller = new RuntimeLiveEntitySessionController(
|
|
runtime,
|
|
session,
|
|
worldProjection: new FixtureWorldProjection());
|
|
LiveEntitySessionSink sink = controller.CreateSink();
|
|
|
|
sink.Spawned(Spawn(playerGuid, incarnation: 1));
|
|
Assert.Equal(0, completed);
|
|
|
|
DrainFirstEntry(runtime, drive);
|
|
|
|
Assert.Equal(1, completed);
|
|
Assert.Equal(0, drive.PendingCount);
|
|
drive.DetachRoute(route);
|
|
}
|
|
|
|
/// <summary>
|
|
/// D1 (C5b architecture review) — THE discriminating test for the
|
|
/// no-window host's missing post-merge cell writer. C5b made the
|
|
/// steady-state merge withhold the wire cell and left the replacement
|
|
/// writers (AD-60's W2/W3) in <c>AcDream.App</c>, which this route does
|
|
/// not have and cannot reach. Before the fix a headless remote's
|
|
/// <c>FullCellId</c> was written at create/placement and then frozen for
|
|
/// the whole session, no matter how far the server said it walked, and
|
|
/// <c>RuntimeEntityObjectViews.Snapshot</c> feeds exactly that field to
|
|
/// every bot's <c>RuntimeEntitySnapshot.CellId</c>.
|
|
/// </summary>
|
|
[Fact]
|
|
public void AcceptedRemotePosition_AdvancesCanonicalResidencyInANoWindowHost()
|
|
{
|
|
using StartedRuntime started = StartRuntime();
|
|
GameRuntime runtime = started.Runtime;
|
|
CommitLandblockCollision(runtime, 0x01010000u);
|
|
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
|
using var session = new WorldSession(
|
|
new IPEndPoint(IPAddress.Loopback, 9000),
|
|
new FixtureTransport());
|
|
var controller = new RuntimeLiveEntitySessionController(
|
|
runtime,
|
|
session,
|
|
worldProjection: new FixtureWorldProjection());
|
|
LiveEntitySessionSink sink = controller.CreateSink();
|
|
WorldSession.EntitySpawn spawn =
|
|
SpawnAt(0x70000020u, incarnation: 1, 0x01010001u);
|
|
|
|
sink.Spawned(spawn);
|
|
DrainFirstEntry(runtime, drive);
|
|
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
spawn.Guid,
|
|
out RuntimeEntityRecord remote));
|
|
uint placedCell = remote.FullCellId;
|
|
Assert.NotEqual(0u, placedCell);
|
|
|
|
// A steady-state Position that crosses into another cell of the SAME
|
|
// landblock — no teleport channel, no force channel, so this is the
|
|
// ordinary accepted-Position merge, the exact packet shape C5b
|
|
// stopped writing residency for.
|
|
const uint movedCell = 0x01010013u;
|
|
Assert.NotEqual(movedCell, placedCell);
|
|
sink.PositionUpdated(PositionUpdate(
|
|
spawn.Guid,
|
|
movedCell,
|
|
positionX: 40f,
|
|
positionSequence: 2));
|
|
|
|
Assert.Equal(movedCell, remote.FullCellId);
|
|
Assert.Equal(0x0101FFFFu, remote.CanonicalLandblockId);
|
|
// The bot-visible projection, which is the observable this defect
|
|
// actually broke.
|
|
Assert.True(runtime.Entities.TryGet(
|
|
spawn.Guid,
|
|
out RuntimeEntitySnapshot view));
|
|
Assert.Equal(movedCell, view.CellId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// D1's local-player half. AP-146 enumerates three edges that refresh
|
|
/// the local player's canonical cell; C5b moved the inbound-Position
|
|
/// one out of the merge and into an App-only writer, so a no-window
|
|
/// host lost it entirely. The consequence is not cosmetic:
|
|
/// <c>RuntimeSetPositionState.IsAffectedCollisionResident</c> reads
|
|
/// <c>FullCellId</c> to decide which bodies a landblock retirement
|
|
/// parks, so a bot that runs A->B without teleporting would have
|
|
/// retired A while parking a body that is physically in B.
|
|
/// </summary>
|
|
[Fact]
|
|
public void AcceptedLocalPlayerPosition_AdvancesCanonicalResidencyInANoWindowHost()
|
|
{
|
|
using StartedRuntime started = StartRuntime();
|
|
GameRuntime runtime = started.Runtime;
|
|
const uint playerGuid = 0x50000020u;
|
|
runtime.PlayerIdentity.ServerGuid = playerGuid;
|
|
CommitLandblockCollision(runtime, 0x01010000u);
|
|
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
|
using var session = new WorldSession(
|
|
new IPEndPoint(IPAddress.Loopback, 9000),
|
|
new FixtureTransport());
|
|
var controller = new RuntimeLiveEntitySessionController(
|
|
runtime,
|
|
session,
|
|
worldProjection: new FixtureWorldProjection());
|
|
LiveEntitySessionSink sink = controller.CreateSink();
|
|
|
|
sink.Spawned(SpawnAt(playerGuid, incarnation: 1, 0x01010001u));
|
|
DrainFirstEntry(runtime, drive);
|
|
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
playerGuid,
|
|
out RuntimeEntityRecord player));
|
|
uint placedCell = player.FullCellId;
|
|
Assert.NotEqual(0u, placedCell);
|
|
|
|
const uint movedCell = 0x01010021u;
|
|
Assert.NotEqual(movedCell, placedCell);
|
|
sink.PositionUpdated(PositionUpdate(
|
|
playerGuid,
|
|
movedCell,
|
|
positionX: 55f,
|
|
positionSequence: 2));
|
|
|
|
Assert.Equal(movedCell, player.FullCellId);
|
|
Assert.Equal(0x0101FFFFu, player.CanonicalLandblockId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// D1's negative half, stated as three separate rules rather than one
|
|
/// aggregate assertion.
|
|
///
|
|
/// <para>
|
|
/// (a) A <c>Rejected</c> disposition writes NOTHING — the shape the
|
|
/// graphical route gets for free by returning false from
|
|
/// <c>LiveEntityInboundAuthorityGate.TryAcceptPosition</c> ahead of
|
|
/// every wire-cell writer. (b) An active initial-create residence
|
|
/// suppresses the commit, mirroring
|
|
/// <c>LiveEntityRuntime.RebucketLiveEntity</c>'s own early return:
|
|
/// while the lease is live, Runtime's SetPosition conductor is the sole
|
|
/// cell authority and a wire cell must not pre-empt it. (c) A
|
|
/// LANDBLOCK-shaped id preserves the exact cell instead of coarsening
|
|
/// it — the rule fact 4 of this fix's brief warned about, asserted
|
|
/// directly against the shared derivation.
|
|
/// </para>
|
|
/// </summary>
|
|
[Fact]
|
|
public void WireCellCommit_HonoursRejection_Residence_AndTheLandblockPreserveRule()
|
|
{
|
|
using StartedRuntime started = StartRuntime();
|
|
GameRuntime runtime = started.Runtime;
|
|
CommitLandblockCollision(runtime, 0x01010000u);
|
|
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
|
using var session = new WorldSession(
|
|
new IPEndPoint(IPAddress.Loopback, 9000),
|
|
new FixtureTransport());
|
|
var controller = new RuntimeLiveEntitySessionController(
|
|
runtime,
|
|
session,
|
|
worldProjection: new FixtureWorldProjection());
|
|
LiveEntitySessionSink sink = controller.CreateSink();
|
|
WorldSession.EntitySpawn spawn =
|
|
SpawnAt(0x70000021u, incarnation: 1, 0x01010001u);
|
|
|
|
// (b) The residence is open between Spawned and the drive's drain.
|
|
sink.Spawned(spawn);
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
spawn.Guid,
|
|
out RuntimeEntityRecord remote));
|
|
Assert.True(runtime.EntityObjects.TryGetInitialCreateResidence(
|
|
remote,
|
|
out _));
|
|
uint duringResidence = remote.FullCellId;
|
|
sink.PositionUpdated(PositionUpdate(
|
|
spawn.Guid,
|
|
0x01010031u,
|
|
positionX: 12f,
|
|
positionSequence: 2));
|
|
Assert.Equal(duringResidence, remote.FullCellId);
|
|
|
|
DrainFirstEntry(runtime, drive);
|
|
uint placedCell = remote.FullCellId;
|
|
Assert.NotEqual(0u, placedCell);
|
|
|
|
// (a) A stale position sequence is Rejected by the timestamp gate.
|
|
// The cell is 0x…0011 rather than the 0x…0041 this fixture used
|
|
// before the C5b follow-up: a low word above 0x40 is not a legal
|
|
// landcell (LandDefs.CellLowInRange, retail
|
|
// LandDefs::inbound_valid_cellid @0x004979A0), so once this route
|
|
// gained the graphical route's payload gate the packet would have
|
|
// been refused for its CELL and this assertion would have passed
|
|
// without the timestamp gate ever being consulted.
|
|
sink.PositionUpdated(PositionUpdate(
|
|
spawn.Guid,
|
|
0x01010011u,
|
|
positionX: 13f,
|
|
positionSequence: 1));
|
|
Assert.Equal(placedCell, remote.FullCellId);
|
|
|
|
// (c) The landblock-shaped id preserves the exact cell.
|
|
Assert.True(runtime.EntityObjects.CommitWireCellRebucket(
|
|
remote,
|
|
0x0202FFFFu));
|
|
Assert.Equal(placedCell, remote.FullCellId);
|
|
Assert.Equal(0x0202FFFFu, remote.CanonicalLandblockId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// C5b follow-up (retail F2 / architecture L-A): the no-window route
|
|
/// refuses an invalid wire payload with the same rule, at the same
|
|
/// point, as the graphical route's <c>payloadIsValid</c> gate
|
|
/// (<c>LiveEntityNetworkUpdateController.OnPosition</c> →
|
|
/// <c>ProjectileController.CanAcceptPositionPayload</c> →
|
|
/// <c>LiveEntityInboundAuthorityGate</c>'s <c>!payloadIsValid</c>
|
|
/// return).
|
|
///
|
|
/// <para>
|
|
/// The three shapes are the three terms of that rule. <c>LandblockId</c>
|
|
/// 0 is the one that mattered: <c>LandDefs.InboundValidCellId</c> rejects
|
|
/// a 0 low word, and since D1 an unvalidated 0 flowed straight into
|
|
/// <c>CommitWireCellRebucket</c>, whose own doc calls cell 0 + landblock
|
|
/// 0 "the withdrawal shape" — silently de-residencing the entity in the
|
|
/// field <c>RuntimeEntityObjectViews.Snapshot</c> hands every bot as
|
|
/// <c>CellId</c>.
|
|
/// </para>
|
|
///
|
|
/// <para>
|
|
/// The last assertion is the discriminating one, and it is what makes
|
|
/// this a BEFORE-THE-MERGE test rather than a before-the-commit test: a
|
|
/// valid packet at the SAME position sequence the three refused packets
|
|
/// carried still applies. If the refusal sat anywhere downstream of
|
|
/// <c>TryApplyPosition</c>, the timestamp gate would have consumed that
|
|
/// sequence and the follow-up would be <c>Rejected</c>.
|
|
/// </para>
|
|
/// </summary>
|
|
[Fact]
|
|
public void InvalidPositionPayload_IsRefusedBeforeTheMerge_InANoWindowHost()
|
|
{
|
|
using StartedRuntime started = StartRuntime();
|
|
GameRuntime runtime = started.Runtime;
|
|
CommitLandblockCollision(runtime, 0x01010000u);
|
|
RuntimeFirstEntryDriveController drive = CreateDrive(runtime);
|
|
using var session = new WorldSession(
|
|
new IPEndPoint(IPAddress.Loopback, 9000),
|
|
new FixtureTransport());
|
|
var controller = new RuntimeLiveEntitySessionController(
|
|
runtime,
|
|
session,
|
|
worldProjection: new FixtureWorldProjection());
|
|
LiveEntitySessionSink sink = controller.CreateSink();
|
|
WorldSession.EntitySpawn spawn =
|
|
SpawnAt(0x70000051u, incarnation: 1, 0x01010001u);
|
|
|
|
sink.Spawned(spawn);
|
|
DrainFirstEntry(runtime, drive);
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
spawn.Guid,
|
|
out RuntimeEntityRecord remote));
|
|
uint placedCell = remote.FullCellId;
|
|
uint placedLandblock = remote.CanonicalLandblockId;
|
|
float placedX = remote.Snapshot.Position!.Value.PositionX;
|
|
Assert.NotEqual(0u, placedCell);
|
|
|
|
const ushort refusedSequence = 7;
|
|
|
|
// (a) LandblockId 0 — the withdrawal shape.
|
|
sink.PositionUpdated(PositionUpdate(
|
|
spawn.Guid,
|
|
0u,
|
|
positionX: 20f,
|
|
positionSequence: refusedSequence));
|
|
Assert.Equal(placedCell, remote.FullCellId);
|
|
Assert.Equal(placedLandblock, remote.CanonicalLandblockId);
|
|
Assert.Equal(placedX, remote.Snapshot.Position!.Value.PositionX);
|
|
|
|
// (b) A NaN origin component — retail Frame::IsValid @0x00534ED0.
|
|
sink.PositionUpdated(PositionUpdate(
|
|
spawn.Guid,
|
|
0x01010031u,
|
|
positionX: float.NaN,
|
|
positionSequence: refusedSequence));
|
|
Assert.Equal(placedCell, remote.FullCellId);
|
|
Assert.Equal(placedX, remote.Snapshot.Position!.Value.PositionX);
|
|
|
|
// (c) A non-finite velocity — the graphical gate's third term.
|
|
WorldSession.EntityPositionUpdate infiniteVelocity = PositionUpdate(
|
|
spawn.Guid,
|
|
0x01010031u,
|
|
positionX: 22f,
|
|
positionSequence: refusedSequence) with
|
|
{
|
|
Velocity = new System.Numerics.Vector3(
|
|
float.PositiveInfinity,
|
|
0f,
|
|
0f),
|
|
};
|
|
sink.PositionUpdated(infiniteVelocity);
|
|
Assert.Equal(placedCell, remote.FullCellId);
|
|
Assert.Equal(placedX, remote.Snapshot.Position!.Value.PositionX);
|
|
|
|
// The discriminator: POSITION_TS was never consumed.
|
|
const uint movedCell = 0x01010031u;
|
|
sink.PositionUpdated(PositionUpdate(
|
|
spawn.Guid,
|
|
movedCell,
|
|
positionX: 23f,
|
|
positionSequence: refusedSequence));
|
|
Assert.Equal(movedCell, remote.FullCellId);
|
|
Assert.Equal(23f, remote.Snapshot.Position!.Value.PositionX);
|
|
}
|
|
|
|
/// <summary>
|
|
/// D1's missile gate. The graphical route sends a BOUND projectile's
|
|
/// accepted Position to the canonical projectile placement owner and
|
|
/// returns before AD-60's W2, so no wire cell is committed for it; the
|
|
/// no-window route must not invent one. An UNBOUND Missile-flagged
|
|
/// record takes the ordinary remote tail in both hosts — the same
|
|
/// distinction <see cref="Entities.RuntimeProjectilePositionKindTests"/>
|
|
/// pins on the classifier, asserted here on the residency write.
|
|
/// </summary>
|
|
[Fact]
|
|
public void BoundProjectilePosition_CommitsNoWireCell_UnboundMissileDoes()
|
|
{
|
|
using StartedRuntime started = StartRuntime();
|
|
GameRuntime runtime = started.Runtime;
|
|
using var session = new WorldSession(
|
|
new IPEndPoint(IPAddress.Loopback, 9000),
|
|
new FixtureTransport());
|
|
// Content-less direct host: legacy registration, no residence lease,
|
|
// so the packet reaches the wire-cell decision with nothing else in
|
|
// the way.
|
|
var controller = new RuntimeLiveEntitySessionController(
|
|
runtime,
|
|
session);
|
|
LiveEntitySessionSink sink = controller.CreateSink();
|
|
|
|
const uint boundGuid = 0x70000041u;
|
|
const uint unboundGuid = 0x70000042u;
|
|
sink.Spawned(SpawnAt(boundGuid, incarnation: 1, 0x01010001u));
|
|
sink.Spawned(SpawnAt(unboundGuid, incarnation: 1, 0x01010001u));
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
boundGuid,
|
|
out RuntimeEntityRecord bound));
|
|
Assert.True(runtime.EntityObjects.Entities.TryGetActive(
|
|
unboundGuid,
|
|
out RuntimeEntityRecord unbound));
|
|
|
|
foreach (RuntimeEntityRecord missile in new[] { bound, unbound })
|
|
{
|
|
runtime.EntityObjects.Entities.SetFinalPhysicsState(
|
|
missile,
|
|
missile.FinalPhysicsState | PhysicsStateFlags.Missile);
|
|
}
|
|
|
|
var body = new PhysicsBody
|
|
{
|
|
Position = new System.Numerics.Vector3(10f, 10f, 5f),
|
|
Orientation = System.Numerics.Quaternion.Identity,
|
|
LastUpdateTime = 1d,
|
|
State = bound.FinalPhysicsState,
|
|
TransientState = TransientStateFlags.Active,
|
|
};
|
|
body.SnapToCell(0x01010001u, body.Position, body.Position);
|
|
runtime.EntityObjects.Entities.SetPhysicsBody(bound, body);
|
|
runtime.EntityObjects.Physics.BindProjectile(
|
|
bound,
|
|
body,
|
|
new ProjectileCollisionSphere(
|
|
System.Numerics.Vector3.Zero,
|
|
0.1f,
|
|
1f));
|
|
Assert.NotNull(bound.Projectile);
|
|
Assert.Null(unbound.Projectile);
|
|
|
|
// 0x…0012, not the 0x…0051 this fixture used before the C5b
|
|
// follow-up: a low word above 0x40 is not a legal landcell
|
|
// (LandDefs.CellLowInRange), so the payload gate this route now
|
|
// shares with the graphical host would refuse BOTH packets and the
|
|
// missile distinction under test would never be reached.
|
|
const uint movedCell = 0x01010012u;
|
|
sink.PositionUpdated(PositionUpdate(
|
|
boundGuid,
|
|
movedCell,
|
|
positionX: 30f,
|
|
positionSequence: 2));
|
|
sink.PositionUpdated(PositionUpdate(
|
|
unboundGuid,
|
|
movedCell,
|
|
positionX: 30f,
|
|
positionSequence: 2));
|
|
|
|
Assert.Equal(0x01010001u, bound.FullCellId);
|
|
Assert.Equal(movedCell, unbound.FullCellId);
|
|
}
|
|
|
|
private static WorldSession.EntityPositionUpdate PositionUpdate(
|
|
uint guid,
|
|
uint cellId,
|
|
float positionX,
|
|
ushort positionSequence) =>
|
|
new(
|
|
guid,
|
|
new CreateObject.ServerPosition(
|
|
cellId,
|
|
positionX,
|
|
10f,
|
|
5f,
|
|
1f,
|
|
0f,
|
|
0f,
|
|
0f),
|
|
Velocity: null,
|
|
PlacementId: null,
|
|
IsGrounded: true,
|
|
InstanceSequence: 1,
|
|
PositionSequence: positionSequence,
|
|
TeleportSequence: 0,
|
|
ForcePositionSequence: 0);
|
|
|
|
/// <summary>
|
|
/// C3c: initial-residence admission requires a live session generation
|
|
/// (RuntimeInitialCreateResidenceState.CanAcceptCreate), so these direct
|
|
/// sink tests start one through the same fixture-session shape
|
|
/// DirectGameRuntimeCommandAdapterTests uses.
|
|
/// </summary>
|
|
private sealed class StartedRuntime : IDisposable
|
|
{
|
|
internal required GameRuntime Runtime { get; init; }
|
|
internal required LiveSessionHost Live { get; init; }
|
|
|
|
public void Dispose()
|
|
{
|
|
_ = Live.Stop(Runtime.Generation);
|
|
Runtime.Dispose();
|
|
}
|
|
}
|
|
|
|
private static StartedRuntime StartRuntime()
|
|
{
|
|
var operations = new FixtureGameplayOperations();
|
|
var sessionOperations = new FixtureSessionOperations();
|
|
var runtime = new GameRuntime(new GameRuntimeDependencies(
|
|
operations,
|
|
operations,
|
|
operations,
|
|
operations,
|
|
SessionOperations: sessionOperations));
|
|
operations.Bind(runtime);
|
|
var resetHost = new FixtureResetHost();
|
|
var options = new LiveSessionConnectOptions(
|
|
true,
|
|
"127.0.0.1",
|
|
9000,
|
|
"account",
|
|
"password");
|
|
var live = new LiveSessionHost(
|
|
runtime.Session,
|
|
new LiveSessionHostBindings(
|
|
new LiveSessionRoutingFactories(
|
|
_ => new FixtureEventRoute(),
|
|
_ => new FixtureCommandRoute()),
|
|
generation => runtime.ResetGeneration(generation, resetHost),
|
|
new LiveSessionSelectionBindings(
|
|
id => runtime.PlayerIdentity.ServerGuid = id,
|
|
_ => { },
|
|
runtime.CommunicationOwner.Chat.SetLocalPlayerGuid,
|
|
_ => { },
|
|
_ => { },
|
|
runtime.ActionOwner.Combat.Clear),
|
|
new LiveSessionEnteredWorldBindings(
|
|
_ => { },
|
|
() => { },
|
|
() => { },
|
|
_ => { },
|
|
() => { }),
|
|
(_, _, _) => { },
|
|
() => { }),
|
|
options);
|
|
LiveSessionStartResult startResult = live.Start(options);
|
|
Assert.Equal(LiveSessionStartStatus.Connected, startResult.Status);
|
|
Assert.NotEqual(0UL, runtime.Generation.Value);
|
|
return new StartedRuntime { Runtime = runtime, Live = live };
|
|
}
|
|
|
|
private static void CommitLandblockCollision(
|
|
GameRuntime runtime,
|
|
uint landblockId)
|
|
{
|
|
runtime.EntityObjects.Physics.SetPosition.BeginCollisionGeneration(
|
|
landblockId, 1UL);
|
|
runtime.EntityObjects.Physics.Engine.AddLandblock(
|
|
landblockId,
|
|
new TerrainSurface(new byte[81], new float[256]),
|
|
Array.Empty<CellSurface>(),
|
|
Array.Empty<PortalPlane>(),
|
|
worldOffsetX: 0f,
|
|
worldOffsetY: 0f);
|
|
runtime.EntityObjects.Physics.SetPosition.CommitCollisionGeneration(
|
|
landblockId, 1UL, ready: true);
|
|
|
|
// 670f307c: a remote conductor resolves its landblock-local Create
|
|
// origin through Runtime's world frame
|
|
// (RuntimeSetPositionState.PrepareMover:1526-1544) and parks on
|
|
// RetrySetupUnavailable until that frame exists. Production publishes
|
|
// it from the accepted local-player Create
|
|
// (RuntimeEntityObjectLifetime.RegisterEntityCore:558-570), which
|
|
// always precedes broadcast Creates. Model it with the resident
|
|
// landblock it belongs to, so these direct-sink tests keep asserting
|
|
// exact single-entity ledgers.
|
|
runtime.EntityObjects.Physics.ObserveLocalWorldFrame(
|
|
landblockId | 0x0001u,
|
|
teleportAdvanced: false);
|
|
}
|
|
|
|
private static RuntimeFirstEntryDriveController CreateDrive(
|
|
GameRuntime runtime) =>
|
|
new(
|
|
runtime.EntityObjects,
|
|
runtime.Clock,
|
|
new UnusedCollisionSource(),
|
|
() => PlayerMovementConstructionOptions.Fallback,
|
|
static _ => new RuntimeLocalPlayerPhysicsActivationPreparation(
|
|
Radius: 0.48f,
|
|
Height: 1.835f,
|
|
RuntimeLocalPlayerShadowDisposition.ProvenShapeless));
|
|
|
|
private static void DrainFirstEntry(
|
|
GameRuntime runtime,
|
|
RuntimeFirstEntryDriveController drive)
|
|
{
|
|
for (int attempt = 0; attempt < 8 && drive.PendingCount != 0; attempt++)
|
|
{
|
|
drive.DriveAll();
|
|
DrainPlacementFifo(runtime);
|
|
}
|
|
Assert.Equal(0, drive.PendingCount);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Drains/acknowledges every still-pending placement receipt (the
|
|
/// ExecutorCompleted correlation is reaped by its acknowledgement) the
|
|
/// way a host subscription would.
|
|
/// </summary>
|
|
private static void DrainPlacementFifo(GameRuntime runtime)
|
|
{
|
|
while (runtime.EntityObjects.Physics.SetPosition.TryPeekProjection(
|
|
out AcDream.Runtime.Physics.RuntimePlacementProjectionSnapshot head))
|
|
{
|
|
if (!runtime.EntityObjects.Physics.SetPosition
|
|
.AcknowledgeProjection(head.Token))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
private sealed class UnusedCollisionSource
|
|
: AcDream.Content.IPreparedCollisionSource
|
|
{
|
|
public AcDream.Content.PreparedAssetPresence ProbeCollision(
|
|
AcDream.Content.Pak.PakAssetType type,
|
|
uint sourceFileId) =>
|
|
AcDream.Content.PreparedAssetPresence.Available;
|
|
|
|
public AcDream.Content.PreparedCollisionReadResult<
|
|
AcDream.Core.Physics.FlatSetupCollision> ReadSetupCollision(
|
|
uint sourceFileId,
|
|
CancellationToken cancellationToken = default) =>
|
|
AcDream.Content.PreparedCollisionReadResult<
|
|
AcDream.Core.Physics.FlatSetupCollision>.Missing;
|
|
|
|
public AcDream.Content.PreparedCollisionReadResult<
|
|
AcDream.Core.Physics.FlatGfxObjCollisionAsset> ReadGfxObjCollision(
|
|
uint sourceFileId,
|
|
CancellationToken cancellationToken = default) =>
|
|
throw new NotSupportedException();
|
|
|
|
public AcDream.Content.PreparedCollisionReadResult<
|
|
AcDream.Core.Physics.FlatCellStructureCollisionAsset>
|
|
ReadCellStructureCollision(
|
|
uint sourceFileId,
|
|
CancellationToken cancellationToken = default) =>
|
|
throw new NotSupportedException();
|
|
|
|
public AcDream.Content.PreparedCollisionReadResult<
|
|
AcDream.Core.Physics.FlatEnvCellTopology> ReadEnvCellTopology(
|
|
uint sourceFileId,
|
|
CancellationToken cancellationToken = default) =>
|
|
throw new NotSupportedException();
|
|
|
|
public AcDream.Content.PreparedCollisionSourceStats CollisionStats =>
|
|
default;
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class FixtureSessionOperations : ILiveSessionOperations
|
|
{
|
|
public IPEndPoint ResolveEndpoint(string host, int port) =>
|
|
new(IPAddress.Loopback, port);
|
|
|
|
public WorldSession CreateSession(IPEndPoint endpoint) =>
|
|
new(endpoint, new FixtureTransport());
|
|
|
|
public void Connect(WorldSession session, string user, string password)
|
|
{
|
|
}
|
|
|
|
public CharacterList.Parsed GetCharacters(WorldSession session) =>
|
|
new(
|
|
0u,
|
|
[new CharacterList.Character(0x50000001u, "Direct", 0u)],
|
|
[],
|
|
11,
|
|
"account",
|
|
true,
|
|
true);
|
|
|
|
public void EnterWorld(WorldSession session, int activeCharacterIndex)
|
|
{
|
|
}
|
|
|
|
public void Tick(WorldSession session)
|
|
{
|
|
}
|
|
|
|
public void DisposeSession(WorldSession session) =>
|
|
session.Dispose();
|
|
}
|
|
|
|
private sealed class FixtureEventRoute : ILiveSessionEventRouting
|
|
{
|
|
public void Attach()
|
|
{
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class FixtureCommandRoute : ILiveSessionCommandRouting
|
|
{
|
|
public void Activate()
|
|
{
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class FixtureResetHost : IRuntimeGenerationResetHost
|
|
{
|
|
public void RetireEntityProjection(RuntimeEntityRecord entity)
|
|
{
|
|
}
|
|
|
|
public void DrainEntityProjectionBoundary()
|
|
{
|
|
}
|
|
|
|
public void CompleteEntityProjectionRetirement()
|
|
{
|
|
}
|
|
}
|
|
|
|
private static WorldSession.EntitySpawn Spawn(
|
|
uint guid,
|
|
ushort incarnation) =>
|
|
SpawnAt(guid, incarnation, 0x01010001u);
|
|
|
|
/// <summary>
|
|
/// C4 route 7 D5 gate: <see cref="Spawn"/> parametrized over the wire
|
|
/// landblock, so a parent and a child can be seeded at DISTINCT cells —
|
|
/// equality after the D5 commit can then only come from the
|
|
/// propagation write, never from a coincidental shared default.
|
|
/// </summary>
|
|
private static WorldSession.EntitySpawn SpawnAt(
|
|
uint guid,
|
|
ushort incarnation,
|
|
uint landblockId)
|
|
{
|
|
var position = new CreateObject.ServerPosition(
|
|
landblockId,
|
|
10f,
|
|
10f,
|
|
5f,
|
|
1f,
|
|
0f,
|
|
0f,
|
|
0f);
|
|
var timestamps = new PhysicsTimestamps(
|
|
Position: 1,
|
|
Movement: 1,
|
|
State: 1,
|
|
Vector: 1,
|
|
Teleport: 0,
|
|
ServerControlledMove: 1,
|
|
ForcePosition: 0,
|
|
ObjDesc: 1,
|
|
Instance: incarnation);
|
|
var physics = new PhysicsSpawnData(
|
|
RawState: (uint)PhysicsStateFlags.ReportCollisions,
|
|
Position: position,
|
|
Movement: null,
|
|
AnimationFrame: null,
|
|
SetupTableId: null,
|
|
MotionTableId: null,
|
|
SoundTableId: null,
|
|
PhysicsScriptTableId: null,
|
|
Parent: null,
|
|
Children: null,
|
|
Scale: null,
|
|
Friction: null,
|
|
Elasticity: null,
|
|
Translucency: null,
|
|
Velocity: null,
|
|
Acceleration: null,
|
|
AngularVelocity: null,
|
|
DefaultScriptType: null,
|
|
DefaultScriptIntensity: null,
|
|
Timestamps: timestamps);
|
|
return new WorldSession.EntitySpawn(
|
|
guid,
|
|
position,
|
|
null,
|
|
[],
|
|
[],
|
|
[],
|
|
null,
|
|
null,
|
|
"direct entity",
|
|
null,
|
|
null,
|
|
null,
|
|
PhysicsState: physics.RawState,
|
|
InstanceSequence: incarnation,
|
|
MovementSequence: 1,
|
|
ServerControlSequence: 1,
|
|
PositionSequence: 1,
|
|
Physics: physics);
|
|
}
|
|
|
|
private sealed class FixtureTransport : IWorldSessionTransport
|
|
{
|
|
public void Send(ReadOnlySpan<byte> datagram)
|
|
{
|
|
}
|
|
|
|
public void Send(
|
|
IPEndPoint remote,
|
|
ReadOnlySpan<byte> datagram)
|
|
{
|
|
}
|
|
|
|
public int Receive(
|
|
Span<byte> destination,
|
|
TimeSpan timeout,
|
|
out IPEndPoint? from)
|
|
{
|
|
from = null;
|
|
return -1;
|
|
}
|
|
|
|
public ValueTask<NetReceiveResult> ReceiveAsync(
|
|
Memory<byte> destination,
|
|
CancellationToken cancellationToken) =>
|
|
ValueTask.FromException<NetReceiveResult>(
|
|
new OperationCanceledException(cancellationToken));
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
|
|
private sealed class FixtureWorldProjection
|
|
: IRuntimeDirectWorldProjection
|
|
{
|
|
public int SpawnCount { get; private set; }
|
|
public int PositionCount { get; private set; }
|
|
public int TeleportStartCount { get; private set; }
|
|
public int PrepareCount { get; private set; }
|
|
public int CenterOnForceCount { get; private set; }
|
|
public RuntimeEntityRecord? LastCenteredRecord { get; private set; }
|
|
public bool LastSpawnWasLocal { get; private set; }
|
|
public bool LastPositionWasLocal { get; private set; }
|
|
public PositionTimestampDisposition LastPositionDisposition
|
|
{
|
|
get;
|
|
private set;
|
|
}
|
|
public RuntimeEntityRecord? LastRecord { get; private set; }
|
|
public RuntimeTeleportDestination LastDestination { get; private set; }
|
|
|
|
public void ProjectSpawn(
|
|
RuntimeEntityRecord record,
|
|
bool isLocalPlayer)
|
|
{
|
|
SpawnCount++;
|
|
LastRecord = record;
|
|
LastSpawnWasLocal = isLocalPlayer;
|
|
}
|
|
|
|
public void ProjectPosition(
|
|
RuntimeEntityRecord record,
|
|
bool isLocalPlayer,
|
|
PositionTimestampDisposition disposition)
|
|
{
|
|
PositionCount++;
|
|
LastRecord = record;
|
|
LastPositionWasLocal = isLocalPlayer;
|
|
LastPositionDisposition = disposition;
|
|
}
|
|
|
|
public void CenterOnAcceptedForcePosition(RuntimeEntityRecord record)
|
|
{
|
|
CenterOnForceCount++;
|
|
LastCenteredRecord = record;
|
|
}
|
|
|
|
public void BeginTeleport() => TeleportStartCount++;
|
|
|
|
public RuntimeDestinationReadiness PrepareDestination(
|
|
long revealGeneration,
|
|
RuntimeTeleportDestination destination,
|
|
RuntimeWorldHostProjectionToken portal)
|
|
{
|
|
PrepareCount++;
|
|
LastDestination = destination;
|
|
bool indoor = (destination.CellId & 0xFFFFu) >= 0x0100u;
|
|
return new RuntimeDestinationReadiness(
|
|
revealGeneration,
|
|
destination.CellId,
|
|
indoor,
|
|
IsUnhydratable: false,
|
|
RequiredRenderRadius: indoor ? 0 : 1,
|
|
IsRenderNeighborhoodReady: true,
|
|
AreCompositeTexturesReady: true,
|
|
IsCollisionReady: true);
|
|
}
|
|
}
|
|
|
|
private sealed class FixtureGameplayOperations
|
|
: IRuntimeCombatAttackOperations,
|
|
IRuntimeCombatTargetOperations,
|
|
IRuntimeCombatModeOperations,
|
|
IRuntimeSpellCastOperations
|
|
{
|
|
private GameRuntime? _runtime;
|
|
|
|
public void Bind(GameRuntime runtime) => _runtime = runtime;
|
|
public bool CanStartAttack() => false;
|
|
public void PrepareAttackRequest()
|
|
{
|
|
}
|
|
|
|
public bool SendAttack(AttackHeight height, float power) => false;
|
|
public void SendCancelAttack()
|
|
{
|
|
}
|
|
|
|
public bool IsDualWield => false;
|
|
public bool PlayerReadyForAttack => false;
|
|
public bool AutoRepeatAttack => false;
|
|
public bool AutoTarget => false;
|
|
public uint? SelectClosestTarget() => null;
|
|
public bool IsInWorld => _runtime?.Session.IsInWorld == true;
|
|
public IReadOnlyList<ClientObject> GetOrderedEquipment() => [];
|
|
public void NotifyExplicitCombatModeRequest()
|
|
{
|
|
}
|
|
|
|
public void SendChangeCombatMode(CombatMode mode)
|
|
{
|
|
}
|
|
|
|
public uint LocalPlayerId =>
|
|
_runtime?.PlayerIdentity.ServerGuid ?? 0u;
|
|
public bool CanSend => false;
|
|
public bool HasRequiredComponents(uint spellId) => false;
|
|
|
|
public bool IsTargetCompatible(
|
|
uint targetId,
|
|
SpellMetadata spell,
|
|
bool showMessage) => false;
|
|
|
|
public void StopCompletely()
|
|
{
|
|
}
|
|
|
|
public void SendUntargeted(uint spellId)
|
|
{
|
|
}
|
|
|
|
public void SendTargeted(uint targetId, uint spellId)
|
|
{
|
|
}
|
|
|
|
public void DisplayMessage(string message)
|
|
{
|
|
}
|
|
|
|
public void IncrementBusy()
|
|
{
|
|
}
|
|
}
|
|
}
|