acdream/src/AcDream.App
Erik edc9be3008 fix(paperdoll): port quest-gated Aetheria slots
Add the three authored blue, yellow, and red sigil backgrounds and drive their visibility from player PropertyInt.AetheriaBitfield bits 1/2/4 at login and on live updates, matching gmPaperDollUI::UpdateAetheria. Include the sigil equip masks in the shared slot table and narrow AP-108.

Co-Authored-By: Codex <codex@openai.com>
2026-07-13 09:55:20 +02:00
..
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Combat fix(combat): escape occupied login positions 2026-07-12 22:20:17 +02:00
Diagnostics fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
Input feat(combat): port retail basic combat bar 2026-07-11 14:03:28 +02:00
Net refactor(app): extract LiveSessionController for network-side session lifecycle (Step 2) 2026-05-17 16:15:57 +02:00
Physics fix(combat): escape occupied login positions 2026-07-12 22:20:17 +02:00
Plugins feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
Rendering fix(ui): port retail item drag visuals 2026-07-13 09:14:24 +02:00
Streaming fix(streaming): recover the player from the pending bucket — invisible-player / world-not-loading bug 2026-07-03 22:03:44 +02:00
Studio fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
UI fix(paperdoll): port quest-gated Aetheria slots 2026-07-13 09:55:20 +02:00
AcDream.App.csproj feat(pipeline): MP1a - AcDream.Content assembly scaffold 2026-07-05 20:00:33 +02:00
Program.cs feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
RuntimeOptions.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00