acdream/docs
Erik edbe5bafd5 feat(ui): D.2b empty-slot art — GameWindow resolves + wires per-list empty sprites
Inventory contents grid / side-bag / main-pack cells now render the retail
pack-slot empty art (dat cell template via ItemListCellTemplate) instead of the
generic toolbar square. Divergence rows AP-55 (toolbar still hardcoded) + AP-56
(flat single-sprite cell vs retail''s layered prototype).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 11:07:58 +02:00
..
architecture feat(ui): D.2b empty-slot art — GameWindow resolves + wires per-list empty sprites 2026-06-22 11:07:58 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.2b-B): B-Controller visually confirmed; #145 continuation + overflow follow-up 2026-06-21 18:01:38 +02:00
research docs(D.2b): inventory finish Stage 1 — handoff + divergence rows + ISSUES 2026-06-21 21:31:24 +02:00
superpowers docs(D.2b): implementation plan — inventory empty-slot art via cell-template resolution 2026-06-22 10:40:51 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(D.2b): inventory finish Stage 1 — handoff + divergence rows + ISSUES 2026-06-21 21:31:24 +02:00