acdream/tests/AcDream.App.Tests/UI
Erik a0d33956f6 feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font
DatWidgetFactory.Create now accepts an optional fontResolve: Func<uint,UiDatFont?>
parameter. When supplied and the element has a non-zero FontDid, the element
receives its own dat font instead of the shared global datFont fallback.
Null = original single-font behavior (the live GameWindow path passes null —
provably unchanged). LayoutImporter.Build/BuildFromInfos/Import all thread
the optional resolver down to the factory.

RenderStack gains a lazy font cache (ConcurrentDictionary, pre-seeded with
VitalsDatFont + LargeDatFont) and a ResolveDatFont(uint) method. StudioWindow
wires stack.ResolveDatFont into LayoutSource so every studio import gets
per-element fonts. GameWindow import calls left passing null (follow-up todo).

CharacterStatController font-hack cleanup (diagnosed via one-shot console dump
then removed):
- Name (0x10000231): dat FontDid = 18px font — remove datFont override (null)
- Heritage/PkStatus: dat FontDid = 14px fonts — remove override
- LevelCaption: dat FontDid = 16px — remove override (same font, no visual change)
- Level (0x1000023B): dat FontDid = 36px (the big retail gold font) — was forced
  to rowDatFont/LargeDatFont (18px); now drops to null so the dat 36px font drives
- TotalXpLabel/TotalXp: dat FontDid = 16px — remove override
- FooterTitle (0x1000024E): dat FontDid = 20px — remove datFont override
- KEEP: synthesized elements (XP meter overlays, 9 attribute rows, tab sprites)
  still use datFont directly since they have no dat origin

All Label/LabelTwoLine/LabelLeft/LabelProvider helpers updated: null = keep
build-time dat font; non-null = controller explicit override (backward-compat).

8 new tests in DatWidgetFactoryFontResolveTests:
- null resolver → DatFont == global datFont
- FontDid=0 → resolver not called
- resolver returns null → fallback to global datFont
- resolver called with element's FontDid
- controller DatFont override wins after build
- LayoutImporter.Build threads fontResolve to factory
- meter element fires resolver for non-zero FontDid
- BuildFromInfos without fontResolve param = original behavior

Build + all 710 App tests green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 10:30:13 +02:00
..
Layout feat(ui): importer Fix C — per-element dat FontDid resolver (studio path); character level uses its retail font 2026-06-26 10:30:13 +02:00
ControlsIniTests.cs feat(D.2b): controls.ini stylesheet loader + apply title color 2026-06-14 17:31:55 +02:00
DatWidgetFactoryZOrderTests.cs fix(ui): #145 — importer honors ZLevel so the backdrop sits behind panels 2026-06-21 07:22:26 +02:00
DragDropSpineTests.cs feat(ui): D.5.3/B.2 — spine: drag-lift hook + ghost snapshot (full opacity) + drop-on-hit-only 2026-06-20 15:22:27 +02:00
IconComposerTests.cs fix(D.5.2): effect tint = per-pixel tile copy (surface ReplaceColor overload) 2026-06-18 10:21:33 +02:00
LayoutImporterMountTests.cs feat(ui): D.2b-B — sub-window mount (inheritor attaches base subtree) 2026-06-20 22:36:20 +02:00
MarkupDocumentTests.cs feat(D.2b): retail 3-slice vital bars + headless mockup verifier 2026-06-14 21:40:11 +02:00
UiButtonTests.cs feat(D.2b): UiButton (Type 1) — Send + Max/Min as generic buttons (widget-generalization Task 3) 2026-06-16 17:07:58 +02:00
UiCollapsibleFrameTests.cs feat(ui): D.2b — toolbar collapse-to-one-row (bottom-edge snap resize hides/shows row 2) 2026-06-20 18:33:35 +02:00
UiDatFontTests.cs feat(D.2b): retail dat-font (Font 0x40000000) for vitals numbers 2026-06-14 23:02:35 +02:00
UiFieldTests.cs feat(D.2b): UiField (Type 3) — editable input as a generic field; remove the stray Type-12 input placeholder (widget-generalization Task 6) 2026-06-16 17:48:51 +02:00
UiItemListGridTests.cs feat(ui): D.2b-B — UiItemList N-cell grid mode 2026-06-20 22:34:30 +02:00
UiItemListScrollTests.cs fix(ui): D.2b inventory finish — grid cells exempt from the anchor pass 2026-06-21 20:51:08 +02:00
UiItemListTests.cs feat(ui): D.2b empty-slot art — UiItemList.CellEmptySprite stamps cells 2026-06-22 11:03:19 +02:00
UiItemSlotTests.cs feat(D.2b): per-container capacity bar on inventory cells 2026-06-22 15:54:54 +02:00
UiMenuTests.cs fix(D.2b): UiMenu — controller owns Selected (review fix for Task 4) 2026-06-16 17:27:30 +02:00
UiMeterTests.cs feat(D.2b): UiMeter vital bar + fill-geometry tests 2026-06-14 16:38:07 +02:00
UiMeterVerticalTests.cs feat(ui): D.2b-B — UiMeter vertical fill (burden bar, retail m_eDirection 2/4) 2026-06-21 08:58:37 +02:00
UiNineSlicePanelTests.cs feat(D.2b): UiNineSlicePanel — 8-piece retail window frame + geometry test 2026-06-14 16:36:11 +02:00
UiRootInputTests.cs fix(D.2b): Slice 2 — buttons inside a whole-window-Draggable frame get their Click 2026-06-23 10:08:59 +02:00
UiScrollableTests.cs feat(D.2b): UiScrollable — pixel scroll model (UIElement_Scrollable port) 2026-06-15 22:19:29 +02:00
UiScrollbarTests.cs feat(D.2b): UiScrollbar (Type 11) — promote the generic chat scrollbar (widget-generalization Task 2) 2026-06-16 17:02:49 +02:00
UiTextDatFontTests.cs feat(D.2b): UiText (Type 12) -- generic text + Type-12 flip; transcript factory-built (widget-generalization Task 5) 2026-06-16 17:39:02 +02:00
UiTextTests.cs feat(ui): importer carries dat justification (0x14/0x15) onto text widgets; drop character footer-title height hack 2026-06-26 10:05:36 +02:00