acdream/tests/AcDream.App.Tests/Rendering/BuildingDegradeControllerTests.cs
Erik c673f767e9 feat(rendering): port retail building degrade walk
Add exact retail building degrade selection, shared FPS/degrade ownership, complete-body gating, selected-shell submission, ordinary ladder mesh residency, frame-scoped retry rearm, Config controls, installed-DAT census, and lifecycle/allocation proofs.

Reviews: OpenAI retail pass 3 PASS; OpenAI production pass 5 PASS. Gates: Release 0W/0E; focused 285/285; hermetic 16811/16811; InstalledDat 469 pass, 10 documented fail, 1 documented skip; both manifests 30/30.
2026-09-04 22:29:18 +02:00

228 lines
7.6 KiB
C#

using AcDream.UI.Abstractions.Panels.Settings;
using AcDream.App.Rendering;
namespace AcDream.App.Tests.Rendering;
[Collection(ThreadSchedulingCollection.Name)]
public sealed class BuildingDegradeControllerTests
{
[Fact]
public void FpsUsesPriorTwentyFramesThenInsertsJustFinishedFrame()
{
DisplaySettings settings = DisplaySettings.Default;
var controller = new BuildingDegradeController(() => settings);
for (int i = 0; i < 20; i++)
controller.Tick(0.05);
Assert.Equal(20f / 0.95f, controller.Fps, 4);
controller.Tick(0.05);
Assert.Equal(20f, controller.Fps, 4);
}
[Fact]
public void FpsWideSumNarrowsOnceAtStoreAndMatchesRetailBits()
{
DisplaySettings settings = DisplaySettings.Default;
var controller = new BuildingDegradeController(() => settings);
for (int i = 0; i < 10; i++)
{
controller.Tick(0.001d);
controller.Tick(0.005d);
}
controller.Tick(0d);
Assert.Equal(0x43A6AAABu, BitConverter.SingleToUInt32Bits(controller.Fps));
}
[Fact]
public void FpsHistoryMovesOldSlotsUpAndStoresCurrentAtSlotZero()
{
float[] history = Enumerable.Range(1, 20).Select(static value => (float)value).ToArray();
BuildingDegradeController.AdvanceFrameHistory(history, 99f);
Assert.Equal(99f, history[0]);
for (int i = 1; i < history.Length; i++)
Assert.Equal((float)i, history[i]);
}
[Fact]
public void ManualAndAutomaticModesUseTheSamePersistedSettingsWithoutResettingAutoHistory()
{
DisplaySettings settings = DisplaySettings.Default with
{
AutomaticDegrades = true,
GraphicsPerformance = -0.4f,
DegradeDistance = 73f,
};
var controller = new BuildingDegradeController(() => settings);
for (int i = 0; i < 51; i++)
controller.Tick(1d / 14d);
float automatic = controller.AutomaticMultiplier;
Assert.True(automatic > 0f);
Assert.Equal(automatic, controller.ActiveMultiplier);
Assert.Equal(73f, controller.DegradeDistance);
settings = settings with { AutomaticDegrades = false };
controller.Tick(0.05);
Assert.Equal(-0.4f, controller.ActiveMultiplier);
Assert.Equal(automatic, controller.AutomaticMultiplier);
settings = settings with { AutomaticDegrades = true };
Assert.Equal(automatic, controller.ActiveMultiplier);
}
[Fact]
public void WarmedTickIsAllocationFreeAndExceptionalDeltasStayDefined()
{
DisplaySettings settings = DisplaySettings.Default with
{
AutomaticDegrades = true,
};
var controller = new BuildingDegradeController(() => settings);
for (int i = 0; i < 100; i++)
controller.Tick(1d / 60d);
controller.Tick(0d);
controller.Tick(double.NaN);
controller.Tick(double.PositiveInfinity);
controller.Tick(double.NegativeInfinity);
long allocated = ZeroAllocationProbe.MeasureWarmed(
() => controller.Tick(1d / 60d),
batchSize: 10_000,
warmupBatches: 2,
samples: 5);
Assert.Equal(0, allocated);
Assert.InRange(controller.AutomaticMultiplier, -1f, 1f);
}
[Theory]
[InlineData(0d, 0x41A86BCAu)]
[InlineData(0.00001d, 0x41A86B56u)]
[InlineData(double.NaN, 0u)]
[InlineData(double.PositiveInfinity, 0u)]
[InlineData(double.NegativeInfinity, 0u)]
public void ZeroTinyAndExceptionalDeltasKeepRetailFloatHistoryWithoutSanitizing(
double exceptionalDelta,
uint expectedFollowingFpsBits)
{
DisplaySettings settings = DisplaySettings.Default with
{
AutomaticDegrades = true,
};
var controller = new BuildingDegradeController(() => settings);
for (int i = 0; i < 20; i++)
controller.Tick(0.05d);
controller.Tick(exceptionalDelta);
Assert.Equal(0x41A00000u, BitConverter.SingleToUInt32Bits(controller.Fps));
Assert.Equal(0u, BitConverter.SingleToUInt32Bits(controller.AutomaticMultiplier));
controller.Tick(0.05d);
Assert.Equal(expectedFollowingFpsBits, BitConverter.SingleToUInt32Bits(controller.Fps));
Assert.Equal(0u, BitConverter.SingleToUInt32Bits(controller.AutomaticMultiplier));
}
[Fact]
public void NewControllerStartsAtRetailZeroWithoutSharingHistory()
{
DisplaySettings settings = DisplaySettings.Default with
{
AutomaticDegrades = true,
};
var first = new BuildingDegradeController(() => settings);
for (int i = 0; i < 51; i++)
first.Tick(1d / 14d);
var restarted = new BuildingDegradeController(() => settings);
Assert.NotEqual(0f, first.AutomaticMultiplier);
Assert.Equal(0f, restarted.AutomaticMultiplier);
Assert.Equal(0f, restarted.Fps);
}
[Theory]
[InlineData(0f, -0.150000006f)]
[InlineData(10f, 0f)]
[InlineData(14f, 0.0054545454f)]
[InlineData(20f, 0.1f)]
[InlineData(25f, 0.1f)]
public void ExactFiveWeightFormulaMatchesFixedRetailVectors(
float fps,
float expected)
{
Assert.Equal(
expected,
BuildingDegradeController.CalculateCandidate(fps, 0f),
7);
}
[Fact]
public void FiveWeightFormulaKeepsX87IntermediatesUntilCandidateStore()
{
float candidate = BuildingDegradeController.CalculateCandidate(14f, 0f);
Assert.Equal(0x3BB2BC0Au, BitConverter.SingleToUInt32Bits(candidate));
}
[Fact]
public void FiveWeightNumeratorPreservesAllFourRetailFloatStores()
{
float candidate = BuildingDegradeController.CalculateCandidate(16.25f, 0f);
Assert.Equal(0x3CA3D70Au, BitConverter.SingleToUInt32Bits(candidate));
}
[Fact]
public void StabilityUsesQwordPointZeroOneRatherThanPromotedFloatConstant()
{
float candidate = BitConverter.UInt32BitsToSingle(0x3C13D70Au);
float prior = -BitConverter.UInt32BitsToSingle(0x3A800001u);
float[] history = Enumerable.Repeat(prior, 30).ToArray();
double difference = Math.Abs((double)prior - candidate);
Assert.True(difference > (double)0.01f);
Assert.True(difference < 0.01);
Assert.True(BuildingDegradeController.IsCandidateStable(history, candidate));
}
[Fact]
public void AutomaticCommitRequiresAllThirtyPriorSlotsWithinStrictBand()
{
float[] history = Enumerable.Repeat(0.1f, 30).ToArray();
history[15] = 0f;
float rejected = BuildingDegradeController.AdvanceAutomaticMultiplier(
history, automatic: true, fps: 20f, current: 0f);
Assert.Equal(0f, rejected);
Assert.Equal(0f, history[^1]);
Array.Fill(history, 0.1f);
float committed = BuildingDegradeController.AdvanceAutomaticMultiplier(
history, automatic: true, fps: 20f, current: 0f);
Assert.Equal(0.1f, committed, 7);
Assert.All(history, value => Assert.Equal(0.1f, value, 7));
}
[Fact]
public void AutomaticClampAndManualArmMatchFixedExpectedTransitions()
{
float[] history = Enumerable.Repeat(1f, 30).ToArray();
float clamped = BuildingDegradeController.AdvanceAutomaticMultiplier(
history, automatic: true, fps: 25f, current: 0.95f);
Assert.Equal(1f, clamped);
history[10] = -1f;
float manual = BuildingDegradeController.AdvanceAutomaticMultiplier(
history, automatic: false, fps: 0f, current: 0.35f);
Assert.Equal(0.35f, manual);
Assert.Equal(0.35f, history[^1]);
}
}