..
A6P7DispatchRulesTests.cs
fix(phys): A6.P7 — retail-binary cyl-vs-BSP dispatch (HAS_PHYSICS_BSP_PS gate)
2026-05-25 16:35:32 +02:00
AnimationCommandRouterTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
AnimationHookRouterTests.cs
feat(anim): Phase E.1 hook router + GameWindow wiring
2026-04-18 16:30:23 +02:00
AnimationSequencerTests.cs
fix(animation): close #61 + smooth stop from backward/sidestep-left/turn-left
2026-05-18 15:16:20 +02:00
BSPQueryTests.cs
fix(phys): A6.P4 door — pos_hits_sphere records near-miss polygon
2026-05-25 11:05:04 +02:00
BSPStepUpFixtures.cs
feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing
2026-04-29 16:16:39 +02:00
BSPStepUpTests.cs
test(physics): Phase W triage — fix stale Path6/tick-gate/ComputeOffset tests (behavior changed by L.3.2/L.4/L.5)
2026-06-02 16:43:02 +02:00
CellArrayTests.cs
feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY)
2026-06-03 08:54:45 +02:00
CellarUpTrajectoryReplayTests.cs
test: fix PhysicsResolveCapture/PhysicsDiagnostics static-leak isolation
2026-06-02 15:20:24 +02:00
CellDumpRoundTripTests.cs
feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
2026-05-23 15:16:56 +02:00
CellGraphMembershipTests.cs
fix(render): doorway blue-hole — render root clobbered by NPCs (CurrCell per-entity write)
2026-06-03 10:12:38 +02:00
CellGraphPopulationTests.cs
feat(core): UCG Stage 1 — populate CellGraph from CacheCellStruct + AddLandblock (inert)
2026-06-02 09:29:30 +02:00
CellPhysicsPortalWiringTests.cs
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
2026-05-19 16:52:20 +02:00
CellSurfaceTests.cs
feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
2026-04-12 09:51:22 +02:00
CellTransitAddAllOutsideCellsTests.cs
fix(phys): A6.P4 door bug — AddAllOutsideCells coord convention + replay apparatus
2026-05-25 07:53:34 +02:00
CellTransitCheckBuildingTransitTests.cs
refactor(physics): Phase 2 — code-review polish on BuildingPhysics commit
2026-05-19 18:01:44 +02:00
CellTransitFindCellListTests.cs
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
2026-05-19 17:34:38 +02:00
CellTransitFindCellSetTests.cs
fix(physics): Stage 1 — verbatim ordered-CELLARRAY membership pick (the R1 flap)
2026-06-03 09:00:12 +02:00
CellTransitFindTransitCellsSphereTests.cs
chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments
2026-05-23 15:11:49 +02:00
CellTransitTests.cs
test(phys): A6.P5 RED — BFS from indoor cell doesn't reach door outdoor cell
2026-05-25 12:51:33 +02:00
CollisionExemptionTests.cs
fix(phys L.2g slice 1b): widen CollisionExemption to ETHEREAL alone
2026-05-13 18:27:06 +02:00
CollisionPrimitivesTests.cs
feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
2026-04-12 23:53:47 +02:00
DoorBugTrajectoryReplayTests.cs
test(phys): A6.P5 RED — BFS from indoor cell doesn't reach door outdoor cell
2026-05-25 12:51:33 +02:00
DoorCollisionApparatusTests.cs
diag(phys): [bsp-test] probe + grounded apparatus test + handoff
2026-05-24 19:22:45 +02:00
DoorSetupGfxObjInspectionTests.cs
test(phys): A6.P4 door inside-out — locate cottage wall, identify corner-slide hypothesis
2026-05-25 08:34:52 +02:00
DoorwayMembershipReplayTests.cs
test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable)
2026-06-02 15:22:57 +02:00
EntityCollisionFlagsTests.cs
feat(physics): live-entity collision plumbing (Commit A)
2026-04-29 13:12:56 +02:00
FindEnvCollisionsMultiCellTests.cs
Reapply "feat(physics): A4 — wire CheckOtherCells into FindEnvCollisions"
2026-05-20 20:06:14 +02:00
GfxObjDumpRoundTripTests.cs
feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS)
2026-05-23 20:24:26 +02:00
IndoorContactPlaneRetentionTests.cs
docs(test): A6.P3 slice 1 T5 — update stale call-chain reference in test doc
2026-05-22 09:37:52 +02:00
IndoorWalkablePlaneTests.cs
Revert "fix(physics): remove per-frame indoor walkable-plane synthesis"
2026-05-20 09:17:24 +02:00
InterpolationManagerTests.cs
feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
2026-05-05 14:56:42 +02:00
Issue98CellarUpReplayTests.cs
test(phys): A6.P3 #98 Step 3 — deterministic replay harness
2026-05-23 15:25:40 +02:00
MotionCommandResolverTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
MotionInterpreterTests.cs
test(physics): Phase W triage — fix stale GetMaxSpeed tests; file #104 (particle cell-clip deferral)
2026-06-02 16:37:49 +02:00
PhysicsBodyTests.cs
feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody
2026-04-12 23:54:51 +02:00
PhysicsDataCachePhantomSourceTests.cs
docs(test): #101 — sync stale GameWindow.cs line ref in test class doc
2026-05-25 19:56:35 +02:00
PhysicsDiagnosticsTests.cs
feat(core): Phase W Stage 0 — [cell-swept] diagnostic (swept vs static cell, no behavior change)
2026-06-02 14:08:00 +02:00
PhysicsEngineTests.cs
fix(physics): Cluster A #84 + #85 — indoor cell tracking
2026-05-19 15:20:36 +02:00
PlayerWeenieTests.cs
feat(physics): PlayerWeenie with retail Run/Jump formulas
2026-04-13 23:15:25 +02:00
PortalInfoTests.cs
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
2026-05-19 16:52:20 +02:00
PortalPlaneTests.cs
feat(core): Phase B.3 — PortalPlane (plane math + crossing detection)
2026-04-12 18:17:48 +02:00
PositionManagerTests.cs
test(physics): Phase W triage — fix stale Path6/tick-gate/ComputeOffset tests (behavior changed by L.3.2/L.4/L.5)
2026-06-02 16:43:02 +02:00
RemoteMoveToDriverTests.cs
fix(retail): rotation rate, useability gate, retail toast strings
2026-05-16 12:17:54 +02:00
ResolveCellIdTests.cs
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
2026-05-19 17:34:38 +02:00
ServerControlledLocomotionTests.cs
fix(anim): Phase L.1c match MoveTo run speed
2026-04-28 20:58:22 +02:00
ShadowObjectRegistryMultiPartTests.cs
test(phys): Task 6 regression — Deregister clears _entityShapes cache
2026-05-24 15:22:30 +02:00
ShadowObjectRegistryTests.cs
feat(phys): A6.P4 slice 1 — portal-reachable cellSet includes outdoor cells
2026-05-24 08:10:32 +02:00
ShadowShapeBuilderTests.cs
feat(phys): ShadowShapeBuilder.FromSetup
2026-05-24 15:12:56 +02:00
SphereIntersectsCellBspTests.cs
fix(physics): #90 — sphere-overlap cell stickiness at doorway threshold
2026-05-20 20:30:36 +02:00
TerrainSurfaceTests.cs
fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope
2026-05-07 21:15:11 +02:00
TransitionCheckOtherCellsTests.cs
chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments
2026-05-23 15:11:49 +02:00
TransitionTests.cs
fix(physics): Phase A8.F — viewer sweeps bypass the 30-step cap (retail-faithful)
2026-05-29 20:35:26 +02:00
TransitionTypesTests.cs
Revert "fix(physics): remove per-frame indoor walkable-plane synthesis"
2026-05-20 09:17:24 +02:00
WalkMissDiagnosticTests.cs
feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
2026-05-20 10:31:39 +02:00