acdream/src/AcDream.App/UI/Layout
Erik ec50455a63 feat(CT6): character window Y-resize clamped at retail's authored host minimum + shrink-and-scroll list contract
CT6 (Campaign CT slice 6): the resize clamp source is the SHARED
gmPanelUI host (0x100005FE in LayoutDesc 0x2100006E), not 0x2100002E's
own root and not the Character/Skills slot 0x1000018E either — live
probe confirmed the host authors MinWidth=MaxWidth=310 (fixed — no
horizontal Resizebar authored), MinHeight=372, MaxHeight=1000, and that
the bottom Resizebar (0x10000660) and top Dragbar (0x1000065C) are
direct children of the host, not the content parent. Decomp chain:
UIElement_Resizebar::StartMouseResizing @0x0046B7E0 calls
UIElement::StartResizing(this->GetParent(), ...), stashing drag state on
that parent; UIElement::MouseResizeElement @0x00461130 then reads
GetAttribute_Int(this, 0x3C..0x3F) off that same element every
mouse-move.

RetailUiRuntime.MountCharacter now imports the host element and passes
it as RetailWindowFrame.Options.DatConstraintSource, matching the
existing MountSideVitals pattern.

CharacterStatController.RebuildActiveList now wraps BOTH the Attributes
and Skills tabs' rows in the same UiScrollablePanel viewport (previously
only Skills got one; Attributes rows had no clipping/scrolling and the
shared scrollbar was force-hidden — owner report item 2). The shared
scrollbar is now always bound + visible; UiScrollbar's own
IsPresentationVisible/IsModelDisabled already draw the correct
full-track "disabled" thumb when content fits. This surfaced and fixed
a real #372/#412-class anchor-baseline bug: the viewport's
Left|Top|Bottom anchor was capturing its baseline margins lazily on its
own first ApplyAnchor call, which happens AFTER the ListBox has already
grown from its raw DAT height to its mounted height, permanently
capping the viewport short on every later resize. Fixed with an eager
CaptureCurrentAnchorBaseline() call, mirroring UiTemplateListBox
.Viewport's own lazy getter.

CharacterTitlesController.Bind gained the same defensive
Anchors = Left|Top|Bottom fallback for the Titles ListBox that
CharacterStatController already had (a no-op on the real DAT — both the
Titles page and its ListBox already carry a real authored LayoutPolicy
that stretches correctly).

Standardization audit: UiElement.MinWidth/MinHeight/MaxWidth/MaxHeight,
set once at RetailWindowFrame.Mount, are the ONLY clamp fields — read
identically by interactive drag, RetailWindowManager.ResizeTo, and
RetailWindowLayoutPersistence's restore clamp. No gaps found; no
register row (every number is a live-probed authored DAT value or a
structural correctness fix, nothing inferred).

Tests: CharacterStatControllerTests
.CharacterWindow_ResizesYWithinAuthoredHostClamp_AndReflowsListAndScrollbar,
CharacterTitlesControllerTests
.TitlesList_ReflowsWithWindowResize_AndScrollbarOverflowFlips,
RetailWindowFrameTests
.NineSlice_ChatShapedConstraints_ClampProgrammaticResizeAtAuthoredBounds
(shared-mechanism regression pin), CharacterPanelLiveDatTests
.PanelHost_AuthorsFixedWidthAndBottomOnlyResizeContract (InstalledDat
pin). Existing attribute-row tests updated from list.Children to
Descendants(list) for the new nested-viewport shape (the pattern skill
rows already needed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 02:21:56 +02:00
..
AppraisalUiController.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
CharacterController.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
CharacterCreationAppearancePage.cs fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4 2026-08-16 19:05:23 +02:00
CharacterCreationHeritagePage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationProfessionPage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationSkillsPage.cs fix(chargen): Campaign CC gate round 1 re-test 3 — R4-1..R4-4 2026-08-16 19:05:23 +02:00
CharacterCreationSummaryPage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationTownPage.cs fix(chargen): Campaign CC gate round 1 closeout — Group 3: round review fixes (F4-F11, F14, F16) 2026-08-16 15:34:07 +02:00
CharacterCreationUiController.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
CharacterCreationUiMountCoordinator.cs feat(app): Campaign CC slice CC4 — chargen screen shell + Heritage/Profession/Skills/Town pages 2026-08-15 17:45:51 +02:00
CharacterIdentityText.cs fix(ui): Campaign CT4 fix round — luminance text, verbatim title, PK PWD bits 2026-08-25 00:54:33 +02:00
CharacterManagementUiController.cs fix(test): UI probe pointer commands convert canvas to window coordinates; char-select Enter logs its outcome 2026-08-17 10:52:13 +02:00
CharacterManagementUiMountCoordinator.cs Make character UI retries transactional 2026-08-14 21:14:08 +02:00
CharacterOptionsPageController.cs feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows 2026-08-17 10:40:49 +02:00
CharacterSheet.cs fix(ui): Campaign CT4 fix round — luminance text, verbatim title, PK PWD bits 2026-08-25 00:54:33 +02:00
CharacterSheetProvider.cs fix(ui): Campaign CT4 fix round — luminance text, verbatim title, PK PWD bits 2026-08-25 00:54:33 +02:00
CharacterStatController.cs feat(CT6): character window Y-resize clamped at retail's authored host minimum + shrink-and-scroll list contract 2026-08-25 02:21:56 +02:00
CharacterTitleResolver.cs fix(CT): CT2 fix round — dedupe client-side title add, drop retail-inexact send guard 2026-08-24 22:27:07 +02:00
CharacterTitlesController.cs feat(CT6): character window Y-resize clamped at retail's authored host minimum + shrink-and-scroll list contract 2026-08-25 02:21:56 +02:00
ChargenColorSpotComposer.cs fix(chargen): Campaign CC gate round 1 re-test 2 — R3-5/R3-6 color-key swatch/gradient textures 2026-08-16 17:20:31 +02:00
ChatOptionsDatCaptions.cs fix #380: Chat tab opacity sliders were missing their retail row captions 2026-08-11 23:01:22 +02:00
ChatOptionsDatDefaults.cs feat(ui): Campaign OP slice OP5 — the Chat tab 2026-08-11 06:25:59 +02:00
ChatOptionsPageController.cs fix #380: Chat tab opacity sliders were missing their retail row captions 2026-08-11 23:01:22 +02:00
ChatTranscriptRenderer.cs feat(chat): CT-C2 Escape leaves the entry; CT-C3 the timestamp is grey 2026-08-21 08:28:45 +02:00
ChatWindowController.cs fix(ui): talk-button caption centers per the authored label child 2026-08-24 20:47:01 +02:00
CombatUiController.cs fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy' 2026-08-14 08:14:14 +02:00
ComponentBookTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ConfigOptionsPageController.cs fix(ui): retail scrollbar parity — button seating, full-track thumb, hover/pressed states 2026-08-24 19:20:43 +02:00
CreatureAppraisalRows.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
DatRichText.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
DatStringResolver.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
DatWidgetFactory.cs fix(ui): chat window retail parity — focus rails, authored captions, menu flick, drag-stable text 2026-08-24 20:27:04 +02:00
EffectRowTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
EffectsUiController.cs fix(ui): effects list stayed pinned at its authored height in a taller window 2026-08-20 21:00:16 +02:00
ElementReader.cs feat(chat): CT-A4 — speaker names render in retail's tag colour 2026-08-21 07:31:20 +02:00
ExternalContainerController.cs fix(ui): retail scrollbar parity — button seating, full-track thumb, hover/pressed states 2026-08-24 19:20:43 +02:00
FloatingChatWindowController.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
HousePageController.cs fix(ui): night-round review — F2 HouseQuery fires at login, not tab-open 2026-08-17 04:28:46 +02:00
IndicatorBarController.cs feat: regen buffs, wand aura, spellbook assess, indicator press flash 2026-08-20 20:38:28 +02:00
IndicatorDetailText.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
InventoryController.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
IRetailDialogView.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
ItemAppraisalReport.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
ItemAppraisalTextFormatter.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
ItemCooldownAssets.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemCooldownUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemListCellTemplate.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
JournalContractsPageController.cs fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
JournalNotesPageController.cs fix(journal): the timer's unit labels hide with their boxes 2026-08-21 18:29:58 +02:00
JournalPageListController.cs feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
JournalPanelController.cs feat(journal): QJ3/QJ4/QJ5 — both remaining tabs are live 2026-08-21 15:42:05 +02:00
JumpPowerbarController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
KeyboardConfigController.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
LayoutImporter.cs feat(ui): authored state media animates, so the unseen-text indicator blinks 2026-08-21 11:14:53 +02:00
LinkStatusUiController.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
MapHousePanelController.cs fix(ui): night-round review — F2 HouseQuery fires at login, not tab-open 2026-08-17 04:28:46 +02:00
MapLocations.cs feat(ui): Map/House panel — slices 2+3, panel shell + Map tab 2026-08-17 02:04:19 +02:00
MapPageController.cs fix(ui): morning gate — map town markers: green rollover highlight + the authored map-note tooltip skin/font 2026-08-17 09:22:46 +02:00
MiniGameUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
MouseTurningSettingsMacro.cs feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab 2026-08-11 02:14:40 +02:00
OptionPageModel.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
OptionsPanelController.cs fix #381: Options-panel footer needs an opaque backing field 2026-08-11 23:01:43 +02:00
PaperdollClickMap.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
PaperdollSlotBackgrounds.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RadarController.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
RadarSnapshotProvider.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailAppraisalNameResolver.cs feat(ui): Campaign CT slice CT5 — attribute/skill row geometry + selection media 2026-08-25 01:15:32 +02:00
RetailCombatLayout.cs fix(ui): match retail spell bar controls 2026-07-23 07:49:09 +02:00
RetailConfirmationDialogView.cs fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas 2026-08-15 12:02:33 +02:00
RetailConfirmationTextInputDialogView.cs fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas 2026-08-15 12:02:33 +02:00
RetailDialogData.cs fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401 2026-08-15 12:28:06 +02:00
RetailDialogFactory.cs fix(chargen): Campaign CC gate round 1 Batch A — GF-15 input, GF-5 skills rows, GF-13 GM toggles 2026-08-16 10:54:41 +02:00
RetailFpsController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailKeyNames.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailMessageDialogView.cs fix(runtime,ui): Campaign LA gate round 2 — world name reads durably; dialogs center on the canvas 2026-08-15 12:02:33 +02:00
RetailPanelUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailStringEscapes.cs fix(ui): systemic escape normalization at the string source 2026-08-17 13:26:25 +02:00
RetailTabBinding.cs fix(ui): share retail tab state binding 2026-07-15 17:21:16 +02:00
RetailTooltipPresenter.cs fix #430: tooltip wrap and draw honor the text child's authored margins 2026-08-24 18:44:28 +02:00
RetailWaitDialogView.cs fix(ui,runtime): Campaign LA gate-round-2 batch-review fixes F1,F3-F8; file #401 2026-08-15 12:28:06 +02:00
RetailWindowFrame.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RowTemplateResolver.cs fix(ui): morning gate — map town markers: green rollover highlight + the authored map-note tooltip skin/font 2026-08-17 09:22:46 +02:00
SampleData.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
SecureTradeUiController.cs feat(ui): inventory/shortcut/paperdoll item-name tooltips — UIElement_UIItem::UpdateTooltip port 2026-08-16 23:02:10 +02:00
SelectedObjectController.cs fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
SocialAllegiancePageController.cs fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
SocialFellowshipPageController.cs fix: social gate round 2, part 1 - border-only move cursor, literal-\n 2026-08-13 20:36:24 +02:00
SocialFriendsPageController.cs fix: friends list live Online/Offline status - authored row state 2026-08-14 10:57:57 +02:00
SocialPanelController.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelRowText.cs fix(ui): fellowship checkbox count, row-text + ListBox Flush doc corrections, promote probe findings to assertions 2026-08-12 03:44:05 +02:00
SocialSquelchPageController.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SpellbookRowStyle.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellbookWindowController.cs fix(ui): effects list stayed pinned at its authored height in a taller window 2026-08-20 21:00:16 +02:00
SpellcastingUiController.cs fix(ui): night-round review — F3/F4/F7 cast-button tooltip strings 2026-08-17 04:39:17 +02:00
SpellExamineComponentTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarController.cs fix(ui): restore retail vitals and window interactions 2026-08-20 13:26:35 +02:00
ToolbarInputController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiDatElement.cs fix #416 #415: the retail button state/media machine — roster hover highlight clears; probe wait verbs bind without an artifact dir 2026-08-17 16:25:36 +02:00
UiMediaSequence.cs feat(ui): authored state media animates, so the unseen-text indicator blinks 2026-08-21 11:14:53 +02:00
UiPropertyBag.cs feat(ui): authored state media animates, so the unseen-text indicator blinks 2026-08-21 11:14:53 +02:00
UiTemplateListSlot.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiTextLayoutCache.cs perf(ui): retain shaped report text 2026-07-25 05:11:12 +02:00
UiVitalsRoot.cs fix(ui): vitals — UiVitalsRoot.OnEvent delegates to the UiDatElement base 2026-08-17 10:48:25 +02:00
VendorUiController.cs fix(ui): retail scrollbar parity — button seating, full-track thumb, hover/pressed states 2026-08-24 19:20:43 +02:00
VitaeUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VitalsController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VitalsSideBySideController.cs feat(ui): vitals — Side By Side Vitals swaps retail's two vitals windows 2026-08-17 10:40:49 +02:00
VividTargetIndicatorController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
WindowChromeController.cs feat(ui): centralize retained window lifecycle 2026-07-10 21:31:18 +02:00