..
BuildingLoaderTests.cs
fix(render): Phase U.2b — resolve reciprocal portal by other_portal_id (retail 433557)
2026-05-30 16:56:00 +02:00
BuildingRegistryTests.cs
feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader
2026-05-27 11:08:43 +02:00
BuildingTests.cs
feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader
2026-05-27 11:08:43 +02:00
EntitySpawnAdapterLifetimeTests.cs
test(vfx): harden live missile and effect lifetimes
2026-07-14 15:47:00 +02:00
EnvCellLandblockBuildTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
EnvCellRendererTests.cs
feat(render): Phase A8 — indoor visibility + streaming fixes batch
2026-05-29 10:14:50 +02:00
EnvCellSceneryInstanceTests.cs
fix(streaming): commit EnvCell landblocks atomically ( #214 )
2026-07-13 18:45:24 +02:00
InstanceGroupClearTests.cs
fix(selection): port SmartBox click lighting pulse
2026-07-17 23:00:04 +02:00
LandblockSpawnAdapterReadinessTests.cs
fix(portal): synchronize destination presentation state
2026-07-16 21:17:13 +02:00
MeshUploadCachesTests.cs
fix(portal): synchronize destination presentation state
2026-07-16 21:17:13 +02:00
WbDrawDispatcherClipSlotTests.cs
feat(render): indoor render WORKS — terminating portal flood + every-cell seal + look-in FPS
2026-06-07 10:14:43 +02:00
WbDrawDispatcherIndoorFlagTests.cs
fix(lighting): #142 — per-instance sun gate for windowed-building interiors
2026-06-20 12:55:56 +02:00
WbDrawDispatcherTorchGateTests.cs
fix(lighting): A7 Fix D round 2 — outdoor objects get NO torches (retail useSunlight gate) ( #140 )
2026-06-19 23:56:49 +02:00
WbFrustumTests.cs
feat(render): Phase A8 Wave 1 — WB scaffolding extraction + stencil low-level method
2026-05-27 14:46:07 +02:00