acdream/docs
Erik ebdbf821dc docs(B.4c): ship handoff + close #58 + file #61 #62 + roadmap/CLAUDE update
Phase B.4c shipped end-to-end 2026-05-13. Holtburg inn doorway
double-click verified: door visually swings open, player walks
through, door visually swings closed.

4 implementation commits:
- B.4c Task 1: door spawn-time AnimationSequencer with state-seeded cycle
- B.4c Task 2: [door-cycle] diagnostic in OnLiveMotionUpdated
- B.4c Task 2 review: IsDoorName shared predicate + durable comment + UM locals
- B.4c stance fix: NonCombat = 0x3D (not 0x01); read spawn.MotionState

Closes #58. Files:
- #61 (AnimationSequencer link->cycle frame-0 flash; visible as brief
  flap at end of door swing; low-severity polish)
- #62 (PARTSDIAG null-guard for sequencer-driven entities; latent
  not currently reachable for doors)

Memory file project_interaction_pipeline.md updated outside the repo.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 07:50:36 +02:00
..
architecture docs(architecture): WorldBuilder inventory + CLAUDE.md alignment 2026-05-08 08:31:03 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(B.4c): ship handoff + close #58 + file #61 #62 + roadmap/CLAUDE update 2026-05-14 07:50:36 +02:00
research docs(B.4c): ship handoff + close #58 + file #61 #62 + roadmap/CLAUDE update 2026-05-14 07:50:36 +02:00
superpowers docs(B.4c): implementation plan — 4 tasks, door spawn-time sequencer + UM diagnostic 2026-05-14 06:50:51 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(B.4c): ship handoff + close #58 + file #61 #62 + roadmap/CLAUDE update 2026-05-14 07:50:36 +02:00