Phase B.4c shipped end-to-end 2026-05-13. Holtburg inn doorway double-click verified: door visually swings open, player walks through, door visually swings closed. 4 implementation commits: - B.4c Task 1: door spawn-time AnimationSequencer with state-seeded cycle - B.4c Task 2: [door-cycle] diagnostic in OnLiveMotionUpdated - B.4c Task 2 review: IsDoorName shared predicate + durable comment + UM locals - B.4c stance fix: NonCombat = 0x3D (not 0x01); read spawn.MotionState Closes #58. Files: - #61 (AnimationSequencer link->cycle frame-0 flash; visible as brief flap at end of door swing; low-severity polish) - #62 (PARTSDIAG null-guard for sequencer-driven entities; latent not currently reachable for doors) Memory file project_interaction_pipeline.md updated outside the repo. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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