acdream/tests/AcDream.UI.Abstractions.Tests/Panels/Settings/ChatSettingsTests.cs
Erik cc58289967 fix(chat): CH6c review fixes — opaque default, opacity-transition register clauses
BLOCKER: ChatSettings.DefaultOpacity shipped retail's base ChatInterface
value (0.5) as ONE shared global default applied to every
RetailWindowManager-registered window, not just the four floating chat
windows retail itself fades. That faded the whole out-of-box registered
UI (radar, vitals, toolbar, main chat, ...) to 50% opacity, including
several windows that can never take keyboard focus and so were stuck at
0.5 permanently. Fixed to gmMainChatUI's 1.0/1.0 override
(0x004CD0F0) instead — retail-identical opaque presentation for the 11
non-chat windows and the main chat window; only the four floating chat
windows now diverge from retail's 0.5-while-idle default, and the
Settings -> Chat transparency slider remains fully user-settable.

AP-190 reworded and gains two new decomp-verified clauses: (3) retail
eases opacity toward its target by 5% of the delta per tick
(ChatInterface::ListenToGlobalMessage @0x004F3840, armed from the focus
element-messages at @0x004F5275) where acdream snaps -- deferred, needs
a UI frame-tick hook the opacity controller doesn't have; (4) retail's
focus predicate is the chat ENTRY FIELD specifically
(ChatInterface::IsTextEntryFocused @0x004F30A0) where acdream uses
any-focusable-descendant. Both findings + the pre-existing UiMenu.cs
PushAlphaAbsolute(1f) popup bypass are folded into the window-shell
research doc's opacity section.

NITs: fixed the stale "text bypasses the alpha" comment in
UiElement.DrawSelfAndChildren (CH6c already routed DrawStringDat/
DrawString through the same ApplyAlpha chokepoint as sprites/rects);
added RetailWindowManager.WindowUnregistered + wired
RetailWindowOpacityController to detach and forget a window unregistered
while it held focus (previously only Dispose detached, leaking any
window unregistered mid-focus for the rest of the session); added
post-Dispose no-op guards to the three Set* opacity mutators; added a
DrawString (BitmapFont path) alpha regression test and a DrawStringDat
outline/background-pass alpha test (the existing tests only ever
exercised the foreground/fill pass).

Also fixes RuntimeSettingsControllerTests.SettingsViewModelSavePreserves
SectionAndTargetOrder's now-stale "target-chat-opacity:0.5:1" expectation
(caught by the full-suite run this fix requires) to match the new 1.0
default.

Campaign ledger CH6c row updated to APPROVE-WITH-FIXES.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-10 14:48:39 +02:00

64 lines
2.6 KiB
C#

using AcDream.UI.Abstractions.Panels.Settings;
namespace AcDream.UI.Abstractions.Tests.Panels.Settings;
/// <summary>
/// L.0: <see cref="ChatSettings"/> default-pin tests.
/// </summary>
public sealed class ChatSettingsTests
{
[Fact]
public void Default_values_match_AceCharacterOptions2Default_stance()
{
// N4 (CH3 Opus review): ACE's real CharacterOptions2.Default
// (0x00948700) turns General/Trade/LFG on but leaves Roleplay
// (0x800) and Society (0x80000) off — this is no longer an
// invented "all channels on" stance.
var d = ChatSettings.Default;
Assert.True(d.HearGeneralChat);
Assert.True(d.HearTradeChat);
Assert.True(d.HearLFGChat);
Assert.False(d.HearRoleplayChat);
Assert.False(d.HearSocietyChat);
Assert.False(d.AppearOffline);
Assert.True(d.ShowTimestamps);
Assert.True(d.FilterProfanity);
Assert.Equal(12f, d.FontSize);
// Campaign CH slice CH6c: retail's base ChatInterface constructor
// (0x004F4550) sets DefaultOpacity=0.5/ActiveOpacity=1.0 — the value
// every gmFloatyChatUI (the four floating windows) keeps unmodified.
// CH6c review fix (2026-08-10): shipping the base pair as acdream's
// ONE shared global default faded every registered window (radar,
// vitals, toolbar, main chat, ...) to 50% opacity out of the box,
// including several that can never take keyboard focus and so were
// permanently half-transparent. acdream now ships gmMainChatUI's own
// 1.0/1.0 override (0x004CD0F0) as the shared global default instead
// — retail-identical opaque presentation for the 11 non-chat windows
// and the main chat window; only the four floating chat windows
// diverge from retail's 0.5-while-idle fade, and the Settings → Chat
// transparency slider remains fully user-settable (register row
// AP-190).
Assert.Equal(1.0f, d.DefaultOpacity);
Assert.Equal(1.0f, d.ActiveOpacity);
}
[Fact]
public void Equality_is_value_based()
{
var a = ChatSettings.Default;
var b = ChatSettings.Default with { HearTradeChat = false };
var c = ChatSettings.Default with { HearTradeChat = false };
Assert.NotEqual(a, b);
Assert.Equal(b, c);
}
[Fact]
public void With_expression_clones_one_field()
{
var d = ChatSettings.Default with { FontSize = 16f };
Assert.Equal(16f, d.FontSize);
Assert.True(d.HearGeneralChat);
Assert.True(d.ShowTimestamps);
}
}