acdream/docs
Erik eb7b1fa67c docs: spec — verbatim retail indoor render port (DrawInside/DrawCells)
Design for replacing the indoor render approximation layer with a verbatim
port of retail PView::DrawCells (0x5a4840). Locates the grey/bleed in the
ClipFrameAssembler slot-pool + drawableCells filter (RetailPViewRenderer.cs:52/237):
visible cells without a clip-slot are dropped (grey) and the per-cell trim was
globally disabled (bleed). Plan: draw EVERY OrderedVisibleCells cell, trim shells
per-slice via ClipPlaneSet gl_ClipDistance, draw objects membership+depth gated
(no hard clip → no half-character). Scope A+B (DrawInside + look-in DrawPortal);
keeps the faithful PortalVisibilityBuilder + ProjectToClip/ClipToRegion ported
this session. Local commit only (not pushed).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-06 21:28:27 +02:00
..
architecture docs: render-pipeline SSOT section + #78 reset pointer (redo of edits that silently failed) 2026-05-31 21:50:07 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(render): Phase W — W2a shipped+verified + baseline handoff 2026-06-02 10:55:21 +02:00
research docs: SHELL-SEALING / wrong-flood-root handoff (cellar floor + interior walls grey) 2026-06-05 17:04:52 +02:00
superpowers docs: spec — verbatim retail indoor render port (DrawInside/DrawCells) 2026-06-06 21:28:27 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: wrap session — doorway flap FIXED (membership + blue-hole); A/B/C render residuals next 2026-06-03 11:09:57 +02:00