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project_animation_runtime.md
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fix #203: preserve animation on appearance updates
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2026-07-11 00:25:29 +02:00 |
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project_collision_port.md
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docs(physics): Phase L.2 movement collision conformance plan
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2026-04-29 21:28:56 +02:00 |
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project_movement_collision_conformance.md
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fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail)
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2026-04-30 13:22:07 +02:00 |
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project_named_decompilation.md
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docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation
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2026-04-25 17:36:53 +02:00 |
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project_retail_research_index.md
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docs(workflow): align CLAUDE.md + memory + roadmap with named-retail foundation
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2026-04-25 17:36:53 +02:00 |
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project_session_2026_04_14.md
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docs: session handoff + collision port mandate in memory
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2026-04-14 15:48:21 +02:00 |
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project_session_2026_04_16.md
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feat(ui): debug overlay + refined input controls
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2026-04-17 18:45:38 +02:00 |
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project_session_2026_04_17.md
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memory: extend 2026-04-17 session handoff with evening bug-bash work
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2026-04-18 15:55:31 +02:00 |
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project_session_2026_04_18.md
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docs: session memory — evening animation investigation + agent dispatch
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2026-04-19 10:52:24 +02:00 |
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project_session_2026_04_19.md
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docs(memory): session 2026-04-19 handoff — remote motion port complete
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2026-04-19 21:33:12 +02:00 |
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project_ui_architecture.md
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fix(ui): unify target-mode primary clicks
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2026-07-11 01:36:43 +02:00 |