acdream/docs
Erik eb423fb749 docs: #170 — record code-grounded root cause (MovementManager coexistence, R5-V4)
Traced the live remote path: the mt-6 chase runs through the verbatim
MoveToManager, but every inbound mt-0 attack UM fires the unpack_movement head
interrupt (bound to MoveTo.CancelMoveTo) AND installs the UM's ForwardCommand
(Ready/idle for an attack-only UM), so the chase MoveTo is cancelled and the run
legs are replaced by idle while the body keeps dead-reckoning -> glide + repeated
idle/attack. The 15-bit ServerActionStamp gate is faithful (uniform-anim is not a
stamp bug). This chase+attack coexistence is R5/MovementManager scope, so #170
sub-bugs 2/3 are downstream of the incomplete MovementManager port (R5-V4), not
#159. Recorded as a hypothesis pending a live ACDREAM_DUMP_MOTION capture + retail
side-by-side (no guessing a fix in this revert-prone path).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 09:17:24 +02:00
..
architecture feat(physics): R5-V2 — wire TargetManager voyeur system per-entity, retire AP-79 2026-07-03 19:59:00 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: #159 DONE; refine #170 sub-bug 1 (planner unwired, Mite Scamp in correct block) 2026-07-04 09:08:58 +02:00
research docs: session handoff (R5-V1/V2 + #168/#169 fixes) + roadmap; entry for next session 2026-07-04 08:51:54 +02:00
superpowers feat(L.2b): outbound movement wire parity — RawMotionState default-difference, JumpPack, contact byte 2026-06-30 22:30:01 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: #170 — record code-grounded root cause (MovementManager coexistence, R5-V4) 2026-07-04 09:17:24 +02:00